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The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.

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Workshop [clear filter]
Thursday, April 26
 

12:30

Adam Streck: STEM Play
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


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It comes as no surprise that computer games draw from research in many fields, with all the fancy math, algorithms, and simulations running behind the curtains. But what about the other way? Can games return the favor and push science forward? Well, of course they can. There are in fact multiple ways how that happens. In this workshop we are going to quickly run through some of the examples of games that help science and then try to brainstorm our own designs for games that could help this cause.

Intended audience: 
Everybody interested in science and games. Those with background in serious games are probably not going to learn much new, but are welcome to come and share their insights.

Requirements: 
No computer work will be involved in this workshop. Interest in games, science, and talking to other people is recommended :)

Tools participants should bring:
Nothing.

Artists
avatar for Adam Streck

Adam Streck

Adam is long time researching topic between games and science with focus on simulations and AI. Currently he is developing Virtual Reality solutions for psychotherapy.


Thursday April 26, 2018 12:30 - 14:30
Workshop Room

13:00

Ciro Continisio (Unity): Art and Technology Collide: Creating Original Shaders with Unity's ShaderGraph
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

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The best effects in games are created using shaders. Holograms, dissolve effects, funky styles or generative art. You can even make logos :)When you control shaders, you control the visuals of your game. And with the arrival of ShaderGraph, finally you can create your own without writing a line of code and let free your artistic vision.In this workshop, we will go through the basics of ShaderGraph and some of the main nodes. After a brief explanation, we will go hands-on and you will get to create your own shader effect. You can come up with an idea for an effect, or follow one of the pre-made challenges that we have prepared for you.

Intended audience: 
Artists and developers with an artistic mindset.

Requirements: 
Just a basic knowledge of Unity (GameObjects, assets, etc.) and how to navigate its interface. You can learn the basics with the in-editor Interactive Tutorials (more info here). No programming knowledge is required.

Tools participants should bring:
A computer with Unity 2018.1 installed, and a mouse (for your own sake!). Having graphic software and/or graphic tablets to make textures is a plus, but not necessary.

Artists
avatar for Ciro Continisio

Ciro Continisio

Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices,  but you'll... Read More →


Thursday April 26, 2018 13:00 - 15:00
Club

15:30

Boris Warembourg: How to make a soundtrack and sound effects for your game in a game jam situation
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

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Imagine you're taking part in a game jam. You want your game to have sounds, but the time is limited, you have plenty of other things to do, and the player probably won't notice. And you are wrong ! You don't need that much time to make a soundtrack and a couple of sound effects, and even if, after the brainstorming, you have no idea about what your game will feel like, it's something you can do at the beginning of the process. And there's a great possibility this will improve the player experience.

During this workshop, I'll give you some advises about what to do or no do when you're making music for a game jam game, and also some clue to make sound effects. After that you'll have some time to make a quick soundtrack for an imaginary game, and I will help you making it.

Intended audience: 
Anybody who already have some basics about making music and are willing to make soundtracks for games.

Requirements: 
You already know some of the basics of making music, and you want to know how you can apply these basics in soundtracks and sound effects. It doesn't matter if you have never made a finished track, what matters is that you know how to write little melodies with your DAW (Digital Audio Workstation), tracker or whatever you are familiar to.

Tools participants should bring:

• A computer with your favorite DAW or tracker, or anything you can use to make and record music (i.e.: game boy, OP-1, anything)
• Headphones ! (your classmates will thank you)

Artists
avatar for Boris Warembourg

Boris Warembourg

Boris Warembourg is a 26 years old guy who writes soundtracks for Game Jam and indie games. He's also released chiptune and electronic music as Grizzly Cogs and travelled across Europe to play gigs. His main goal is to find sensibility and emotions in music AND have a lot of fun... Read More →


Thursday April 26, 2018 15:30 - 17:30
Workshop Room
 
Friday, April 27
 

11:30

Jack King-Spooner: Mindfully Making Miniature Monsters
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


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This is a hands-on workshop where participants will make a little creature out of wire and modeling clay, like what might be in one of my games. During the making process participants will allow time to observe and acknowledge their thoughts. I'll go into some of the techniques I like and some of the thought processes that inform my work which I think might be of value for the participant's own practice.

Intended audience: Creatives, not suitable for children.

Requirements: 
Not minding getting a little messy.

Tools participants should bring:
Nothing.

Artists
avatar for Jack King-Spooner

Jack King-Spooner

Jack King-Spooner is a Scottish artist who seeks the best medium to convey an idea. His game-works often disregard conventions and instead create novel, unorthodox experiences.


Friday April 27, 2018 11:30 - 12:30
Workshop Room

12:00

Sagan Yee: Exploring Weird Unity For Beginners
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


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Experimental game designer Sagan Yee (director of the Hand Eye Society) will present a grab-bag of techniques for making weird, offbeat games in Unity. Aimed at game curious beginners who may have dabbled with the engine before, but aren't sure how to jump in and start making cool things, participants will take away some fun techniques including: Using the Billboard script on looping 2D animation in 3D space, building a small world in SketchUp, and putting videos on spheres! The instructor will provide pre-made scenes and objects to work with.

Intended audience: People who want to learn Unity in an artsy way; people with no formal coding background; people from other artistic disciplines who are interested in making games. Participants don't have to be Unity experts, but it would help if they've at least tried a few basic tutorials.

Requirements: 
Some knowledge of Unity.

Tools participants should bring:
Participants will need to provide their own laptop with a recent copy of Unity installed.

Artists
avatar for Sagan Yee

Sagan Yee

Sagan Yee is an animator and occasional artsy game perpetrator. She is executive director of the Hand Eye Society, a non-profit organization dedicated to exploring videogames as an art form, and has spoken about her community work at places like GDC, SXSW, Different Games and A MAZE... Read More →


Friday April 27, 2018 12:00 - 14:00
Club

14:50

Hannah Nicklin: How to Begin: Creative frameworks to help you start narrative-driven puzzle design, and content-led game design thinking
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


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From very early on in my career as a writer/narrative designer I was introduced to the importance of building tools for thinking with. The difference between an amateur and professional as far as I can see is: deadlines, and developing strategies for working to them. This workshop is an introduction to two key tools I have developed for beginning thinking.You have an idea, an image, a feeling you want to express through a game - how do you start to think about what that looks like?You want to design puzzles which express your character progression, story, and narrative universe - how do you begin?If you come along to my workshop, I’ll take you through these two strategies for thinking, and also encourage you to think more about the role tools for beginning can play in your own practice..

Intended audience: 
Have you ever stared at a blank page for way too long? Have you ever put off starting a thing because the idea of having to start is the worst thing? Part of the practice of any design or art form is developing a set of tools which help you navigate your creative practice: How to Begin will take you through 2 of the tools for thinking that Hannah has developed in narrative and game design to begin design thinking.

Requirements: 
Accessible for everyone interested in experimental and contemporary narrative and game design practices, no previous experience necessary.

Tools participants should bring:
Pen & paper.

Artists
avatar for Hannah Nicklin

Hannah Nicklin

Writer, game/narrative designer & producer working at the confluence of performance, writing, activism & game design for the past 10 years. She has a PhD in games influenced theatre/theatre influenced games. She makes works of playful art that find the best way to ask people to engage... Read More →


Friday April 27, 2018 14:50 - 16:50
Workshop Room

15:30

Robert Yang: Let's Get Lit: Democratic Video Game Lighting Workshop
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


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Gay sex game expert Robert Yang is running a democratic game lighting workshop. First, we will begin with a brief lecture / introduction / discussion about lighting design for 3D games. Then in the second part of the session, we will all "get lit" together – specifically, workshop members will make suggestions and communally direct the lighting for a 3D scene together, and Robert will try to follow orders to the best of his ability. CONTENT WARNING: there might be some nude men in the 3D scene.

Intended audience: The intended audience is anyone with an interest in 3D game development, level design, video game lighting, or naked men

Requirements: Knowledge of Unity and 3D game dev is recommended, but not required.

Tools participants should bring: No computer needed... just be ready to participate!!

Artists
avatar for Robert Yang

Robert Yang

Robert Yang makes surprisingly popular games about gay culture and intimacy -- he is most known for his historical bathroom sex simulator The Tearoom and his male shower simulator Rinse and Repeat, and his gay sex triptych Radiator 2 has over 150,000 users on Steam. He is currently... Read More →


Friday April 27, 2018 15:30 - 16:30
Club
 
Saturday, April 28
 

12:00

Claire Morley & Mark Wonnacott: Building Small Adventures with Bitsy
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


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In this workshop we will introduce the free web-based tool Bitsy, give a brief tour through it, and then be on hand to help out as you experiment with using it. Bitsy is great for making small narrative adventures with a tile-based pixel-art aesthetic, and no knowledge of coding required. It's designed to accessible for any skill level within game development, including absolute beginners, and for making a short game within a few hours - perfect for a game jam!

We suggest you check out this handout if you want to already start learning about it.

Intended audience: People with any level of skill in game development (beginners included!) who want to try out a new tool for making games.

Requirements: None.

Tools participants should bring
: Just a laptop.


Artists
avatar for Claire Morley

Claire Morley

Claire is a self-taught programmer and artist outside of her day job as a SQL developer, and has been making games in her spare time for most of her life. She is also passionate about helping others do so by organising game jams and workshops around Bristol, where she is based.
avatar for Mark Wonnacott

Mark Wonnacott

digital toolmaker, tinkerer, and bitsy enthusiast. now dabbling in electronics.


Saturday April 28, 2018 12:00 - 14:00
Stage 1

12:00

Jonas Bohatsch & Josef Who?: Games for Turntables – A vinylOS Workshop
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


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Interested in making a small project on A MAZE. Berlin  / 2017 Audience Award Winner vinylOS?

Jonas and Josef - the creators of vinylOS - will guide you through the process of making a game for the turntable console. Test your game design muscles & brains and see what you can make for it’s circular playingfield and how it’s input limitations can boost your creativity.

We will provide participants with the brand new vinylOS framework for Unity3D, so you can develop on your Computer.

We will also setup a test station where you can try out your game design concepts on the actual turntable hardware.

http://vinylos.io/about

Intended audience: 
Everyone who is interested in experimenting with making a game on a turntable console.  People that are interested in making fun stuff on an experimental platform. Humans interested in alt.ctrl games. Participants of the Game Jam who want to build on vinylOS for the jam.

Requirements: 
Basics of Unity3D.

Tools participants should bring: 
Bring your laptop with Unity 2017 pre-installed.

Artists
avatar for Jonas Bo

Jonas Bo

Jonas Bohatsch studied Experimental Music at the University of Performing Arts, Vienna, which instantly led to a total breakdown of his own musical activity.After finishing his studies he went to Canada where he sold a loot of oranges and planted a loooot of trees. He then (for some... Read More →
avatar for Josef Who?

Josef Who?

Josef Who? studied Architecture in Vienna in Berlin. He is closely associated with Viennese Indie studio Broken Rules, works at digital game culture hub Subotron and curates the gaming art events zamSpielen. His most recent works include CHESTO - At the Checkout, Parley Who Vertigo... Read More →



Saturday April 28, 2018 12:00 - 15:00
Stage 1

12:00

Stuart Lilford: PaperJam 2018: Making Paper-based Games
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


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PaperJam is a workshop in which the aim is to create a playable game using just ONE sheet of paper. No coding experience required! Just grab a sheet of paper and get designing. Work as a team, work on your own, make one game, make multiple games, it's totally up to you!

There are some rules, but you don't have to follow them if you don't want to:
- Games should use only one sheet of paper, but BOTH sides CAN be used. The reverse side of the paper could be used for instructions for the game, but you don't have to do this).
- You are allowed to require players to do anything with the paper (fold it, tear it, write on it, throw it, anything) You can even include additional objects such as the use of dice or coin toss (if you have these to hand).
- Games can be single player or multiplayer. Multiplayer games could allow multiple copies of the same sheet for each player or have all players gathered around one sheet.

Ideas could include: Printable Mazes, Logic Puzzles, Crack the Code, Story/Narrative/Role-Playing Games, Printable Jigsaws, Printable 'Pin the tail on the thing', Bingo, Origami, Mastermind, Connect the dots, Word Searches, Crosswords, Printable Card Games, Printable Board Games, there's lots you can do with just one sheet of paper!
Use Twitter Hashtag #PaperJam2018 and share your PaperJam game with the world!

Intended audience: Everyone.

Requirements: 
Bring with you an open mind and some creativity and get ready to make some paper based games.

Tools participants should bring: 
You don't need to bring anything with you or have any prior knowledge or experience with making games. If you wanted you could bring your own art supplies, but you don't have to. If you plan on using any special objects such as dice or coins, then maybe bring these along, but again you don't have to do this if you don't plan on using them.

Artists
avatar for Stuart Lilford

Stuart Lilford

Stuart Lilford is an Award-Winning Game Designer and educator in Games.  After working in AAA and independent studios, Stuart now tinkers with smaller game engines as well as organising and taking part in game jams. Game Design students from The Sheffield College will accompany Stuart... Read More →


Saturday April 28, 2018 12:00 - 15:00
Stage 1

15:00

Chipzel: Playing With Chips – An Introduction to LSDJ
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

I’ll be walking you through the process of writing music using LSDJ. LSDJ is a very powerful little tracker program for Gameboy, which you can also easily run it on your PC or laptop. We’ll start with some demonstrations of what the program is capable of and work our way into the basics of project management, navigation, creating our first instrument and onto creating some musical sequences.

LSDJ is very accessible and extremely fun to experiment with. By the end of this workshop I hope to leave you with all the knowledge that you need to start making some noise.

Intended audience: Anyone!

Requirements:

- Note-taking tools.
- If you have a Gameboy & a copy of LSDJ, by all means feel free to bring them along.
- If you’re bringing a laptop, grab a Gameboy emulator (I would recommend bgb) & donate to download the LSDJ ROM at http://www.littlesounddj.com/lsd/index.php (you might want to consider bringing a USB gamepad as well)
- Please bring headphones if you wish to follow along!

Otherwise feel free to just come along and listen to some bleep bloop creation.

Tools participants should bring: None.

Saturday April 28, 2018 15:00 - 17:00
Club