The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.

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Talk [clear filter]
Friday, April 27

11:00 CEST

Digital Exhibits and the 2nd Spring of Virtual Art Spaces: panel with Peggy Schoenegge, Colin Northway, Merle Leufgen, Philipp Stollenmayer – moderated by Thorsten S. Wiedemann
This will be a conversation about the a new generation of virtual art spaces. As we exhibit this year at A MAZE. quite some works that come in an art-bundle like "Data Mutations", or as a virtual space to experience digital art like in "MOR - Museum of Other Realities" and "The Zium Museum". And then the work "Fountain" that builds an exhibition around one infamous art work to interact with it in unusual ways, that opens up to new imaginaries of presenting art – exspecially digital art, games, playful media in the future.

This conversation invites you to think forward of how game engines have an impact in the art world and where the time will lead us to.  

avatar for Merle Leufgen

Merle Leufgen

Merle Leufgen is an artist deploying highjacked commercial software. Her current work examines non-human intelligence, emergent ecologies and the concept of “ending” in times of steady data streams⛓.
avatar for Colin Northway

Colin Northway

Colin Northway and his wife Sarah have made indie games since 2007 and are well known for traveling full-time while making games. While traveling Colin made Incredipede and Deep Under the Sky while Sarah worked on the Rebuild series. Colin is now working in VR on the Museum of Other... Read More →
avatar for Peggy Schoenegge

Peggy Schoenegge

Peggy Schoenegge studied art history at Humboldt University and Technische University in Berlin. Since 2016 she is a curator and project manager at peer to space. Amongst others she assisted realizing the VR exhibitions The Unframed World, Reset III and Virtual Reality and curated... Read More →
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Thorsten S. Wiedemann is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he... Read More →

Friday April 27, 2018 11:00 - 12:00 CEST
Stage 2

12:00 CEST

Vladimir Storm: Indie VR Hentai and Sexuality in VR
Warning: this talk will feature explicit sexual content.

The talk is based on 4-year research and reveals the ecosystem behind indie VR adult games subculture. It shows in details how existing fandom, indie artist and internet fetish based communities express themselves in VR and how indie developers create tools which form new communities.

The talk covers the current state of interactivity and hardware and explains future movements such as holoporn and XR based fetishes.

But most importantly, you will hear how VR helps people to express sexuality and how it brings to life wild fantasies to let people experience fetishes which aren’t possible in real life. As well as, how VR scene reframes content distribution and let individuals make sustainable projects while working with the communities.  

avatar for Vladimir Storm

Vladimir Storm

Vladimir Storm is focused on creative and art direction, VR/AR/MR, VFX, interactive real-time computer graphics, computer human interactions and AI. He‘s got 10+ years of experience in game development, interaction, UX and game design while working on various software, game, tech... Read More →

Friday April 27, 2018 12:00 - 12:30 CEST
Stage 2

13:10 CEST

Federico Fasce: Journalism in Virtual Reality. The power of context.
Journalism can use virtual reality both to convey complex meaning in a simple and effective way but also as an entrance point to stimulate in-deep reasoning and more research and attention in readers. By looking at the journalistic content produced for the Guardian VR App and by analysing how the journalistic content is delivered both through interactive and non-interactive approaches, the talk will explore the peculiar features that the VR language is showing more and more.

avatar for Federico Fasce

Federico Fasce

Federico Fasce is an Italian game designer. In 2010 he co-founded the experimental game studio Urustar. In 2014 he started the game collective Game Happens. From the UK Federico explores relationships in game spaces; he’s working with the Guardian as a creative technologist for... Read More →

Friday April 27, 2018 13:10 - 13:40 CEST
Stage 2

13:40 CEST

Owen Harris: Working with Scientists
Independent game developers and academic scientists make surprisingly good and symbiotic partners. Owen has two of these collaborations in progress right now. Deep, a mental health game controlled by breathing, and Theia, a virtual reality cancer lab. In this session we'll take a quick look at these two different projects and how they are structured. We will talk about what is wonderful about working with scientists and why you might consider it. Finally, we'll take a look at some of the challenges in communication between these two groups.

avatar for Owen Harris

Owen Harris

Owen Harris is a Game Designer, VR designer and lover of all things playful. When not working on DEEP, he designs games and VR experiences for the University of Cambridge, Cancer Research UK, Gambrinous and others. He has taught Game Design in DIT and  has spoken all over Irelan... Read More →

Friday April 27, 2018 13:40 - 14:10 CEST
Stage 2

14:50 CEST

Rob Bogucki: Practical Alchemy, new Rituals and VR Counterculture
Having dedicated three years to solo-building his very recently released VR experience GNOSIS, Rob will be quasi- ritualistically getting some of that insanity out of his system in form of a synesthetically enhanced stream of consciousness. Sharing his influences, personal motivations, "post-mortem" reflections and deep technical trivia, Rob will be also very happy to engage in some discussion about what's around the corner for VR and the role it may yet play in society.

avatar for Rob Bogucki

Rob Bogucki

Rob Bogucki is a VR developer, versatile problem-solver and worldbuilder with a deep passion for computer graphics, music and their immersive intersections. Coming from a background spanning engineering, HCI, Ocean Mapping and artistic performance, he strives to deliver striking... Read More →

Friday April 27, 2018 14:50 - 15:20 CEST
Stage 2

15:20 CEST

Dogson: talk about ANYTHING
A short introduction to collaborative virtual reality improvisation, ANYTHING and Q&A session with Dogson, the platform's creator. Come prepared with important questions about life, art, and the nature of virtual existence.

avatar for Dogson


Specializing in a collaborative virtual reality improvisation called ANYTHING, the international performance artist known as Dogson has been trapped inside a digital existence for longer than memory serves. Stuck in this isolation, he (she?) relies on us to supply contents to work... Read More →

Friday April 27, 2018 15:20 - 15:50 CEST
Stage 2

16:30 CEST

Yotam Rozin: Homescape: darkness and memory in virtual reality
Walking alone at night, at the edge of my village, I flash the dark landscape with my camera. A series of images spark a passionate vision and urge me to go on an adventure - to independently create VR indie game Homescape with no prior game development experience.

Homescape is a hypnotizing and mysterious Virtual Reality art-game. Wearing the headset, players go through guided meditation and dive deep into a dark landscape, whose design is based on the fields surrounding Ma’as, the artist's Israeli hometown.

In the midst of the native biota, vestiges of colonial British rule, and ruins of Palestinian settlements, players encounter the inhabitants of the cultural unconscious, who reside together to form the sites of the artist’s childhood memories.

The independent exploration of this vast digital landscape evokes moments of cognitive uncertainty and form an alluring, poetic, and thought-provoking experience.

In this talk, I will outline the process of creating Homescape - a project that challenges the borders between film, game, and art. I will discuss the place of philosophy and poetics in Virtual Reality, and think out loud about art, friendship, childhood memories, darkness, technology, and politics.

avatar for Yotam Rozin

Yotam Rozin

Born in 1989, Indie game developer, media artist and independent designer/animator. Yotam’s work rewires poetics and politics with both cutting-edge and prevalent technological media in order to expand the borders of human experience. Since 2013, his works have been exhibited and... Read More →

Friday April 27, 2018 16:30 - 17:00 CEST
Stage 2

17:00 CEST

Beatrix Moersch: Breaking the Frame: Storytelling Frontiers in VR
For generations we have experienced stories which were presented in a frame before us - the television set or screen has after-all been a window into other worlds for over a hundred years. But now, as we enter the VR world, we are crossing that threshold. And with this change much of the narrative language we use to tell and understand stories is no longer possible. In this talk Beatrix Moersch will explore the impact which working in the VR medium has on our traditional storytelling tools, and how we can reinvent some of these tools for the new realities.

avatar for Beatrix Moersch

Beatrix Moersch

Beatrix Moersch is a sound designer whose recent works include VR projects Anamorphine and Museum of Symmetry, both A MAZE. / Berlin 2018 Nominees. She has created sound for visual experiences for over a decade. Interactive audio inspired her entry into the world of games for its... Read More →

Friday April 27, 2018 17:00 - 17:30 CEST
Stage 2

17:30 CEST

Paloma Dawkins: The making of Museum of Symmetry
Spoiler: it wasn't easy, but it was very fun.

An absurdist mind-and-body romp through the highest clouds to the ocean deep, Museum of Symmetry is the explosive feel-good alter-universe of cartoonist and animator Paloma Dawkins—a room-scale VR experience with 2D animation in a 3D playground.

avatar for Paloma Dawkins

Paloma Dawkins

Paloma Dawkins is a Canadian cartoonist working with virtual reality and videogames as mediums for psychedelic landscape art. Dawkins work disrupts conventional game storytelling to take players on an absurdist romp through the highest clouds to the ocean deep.

Friday April 27, 2018 17:30 - 18:00 CEST
Stage 2