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The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.
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Wednesday, April 25
 

18:00

Game Exhibition
Access to general public from 18:00 to 01:00: 10€ (includes music performances) 
Access to festival ticket holders: free

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

Wednesday April 25, 2018 18:00 - Thursday April 26, 2018 01:00
Gallery

18:00

A MAZE. / Berlin 2018 Opening
Welcome words by festival director Thorsten S. Wiedemann.

Wednesday April 25, 2018 18:00 - Thursday April 26, 2018 01:00
Urban Spree

19:00

DJ Hurf
Wednesday April 25, 2018 19:00 - 22:00
Garden

20:00

Welcome speech by Thorsten S. Wiedemann (outside with fire fountains)
Thorsten S. Wiedemann (DE)
is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, virtual reality and art. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent and alternative games culture and playful media. He generates new controversial formats and gives room for experimentation, collaboration and exchange. Thorsten established since 2012 the A MAZE. Awards, which goes to unique and artistic works in five categories. His focus is on the interdisciplinary discourse and the playful and artistic approach with game technology. He is the first VR Naut and is holding the inofficial world record with 48hrs VR endurance performance Disconnected. Currently he lives and works in Berlin.

Artists
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Thorsten S. Wiedemann is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg... Read More →


Wednesday April 25, 2018 20:00 - 20:30
Urban Spree

20:30

AAA presents Data Mutations: Game of the Year Edition
Durational performance on collaborative alternative timelines incl. let’s plays, radical labour politics, dying 3d models and alt-modes of production. Throughout the course of the evening there will be a series of talks and performances by AAA collective members.

Artists
avatar for AAA

AAA

AAA is an international conglomerate of artists experimenting with new forms of collaboration.open source art/the open source artista renunciation of hyper-individualization we embrace the genepoolwe mutate each otheruntil we find a better solution
avatar for Fedor Balashov

Fedor Balashov

Fedor Balashov is a media artist and a game developer based in Moscow.Fedor is mostly focused on video game research and he studies artistic potential of the game engines. He believes that interactive art is the medium of the new digital era.This is the language which is exciting... Read More →
avatar for Matias Brunacci

Matias Brunacci

Matias Brunacci is a new media artist working in the area of art and technology. This integrates programming, audio & video design, game engine environments, 3D, VR and interactive installations. He explores these state-of-the-art technologies, amplifying their effects to create... Read More →
avatar for Troy Duguid

Troy Duguid

Troy Duguid is an artist working with game engines. Through exploring the synthesis of audio/visual/interface Troy seeks to create malleable systems the player inhabits. The actions of the player transforming the virtual world into a performative instrument, and in doing so the p... Read More →
avatar for Gabriel Helfenstein

Gabriel Helfenstein

Gabriel Helfenstein is a French transmedia artist and writer living in Berlin. His work ranges from experimental video games to hypertextual web-based fiction. His current work deals with the interactions between the organisations of neoliberal power and the human body.
avatar for Chloê Langford

Chloê Langford

Chloê Langford is an artist and programmer who is currently thinking about miscommunicating with strangers, the sex lives of snails, seashells and pools of saliva. She has studiedVisual Arts at SASA (UniSA), and Media & Computer Science at HTW Berlin. Her latest work is the Int... Read More →
avatar for Merle Leufgen

Merle Leufgen

Merle Leufgen is an artist deploying highjacked commercial software. Her current work examines non-human intelligence, emergent ecologies and the concept of “ending” in times of steady data streams⛓.
avatar for Tristan Neu

Tristan Neu

Tristan Neu is a game developer and musician currently living in Berlin. His thoughts focus on transhumanism and the future use of bio/nanotechnologies, big data and AI.He currently composes video game soundtracks and is working on a new solo project.
avatar for Jessica Palmer

Jessica Palmer

Jessica Palmer is an artist and developer working with Unity and TouchDesigner. She works in the experimental neurology department of Charité Berlin making games, art installations and experiments using EEG brain data sensors. Her works focus on impossible spaces and interactio... Read More →
avatar for Jack Perkins

Jack Perkins

"Uh, wickey wild wildWickey wild, wicky wild wild west,Jim West, desperado, rough riderNo you don't want nadaNone of.”
avatar for Supr

Supr

Yuliya Kozhemyako (Supr) is an artist and game developer making short playful experiences. Area of her interest: real-time 3D graphics, procedural generation, procedural rhetoric, Unreal Engine art, aesthetics of the making of 3D graphics and game development process.


Wednesday April 25, 2018 20:30 - 22:00
Club

22:00

Der Warst
Wednesday April 25, 2018 22:00 - 23:00
Club

23:00

Crows Crows Crows
Wednesday April 25, 2018 23:00 - Thursday April 26, 2018 00:00
Club

00:00

Belly Button
Thursday April 26, 2018 00:00 - 01:00
Club

01:00

Debmaster
Thursday April 26, 2018 01:00 - 02:00
Club
 
Thursday, April 26
 

10:00

Doors & festival pass pick up
Thursday April 26, 2018 10:00 - 10:30
Urban Spree

10:30

Breakfast with...
Join us on Stage 1 before the talks kick off, for a relaxed chat over breakfast with surprise guests!

Thursday April 26, 2018 10:30 - 11:00
Stage 1

10:30

Academic and Artistic Research on Digital Games: summit with Björn Bartholdy, Gundolf S. Freyermuth, Frans Mäyrä, Katharina Tillmanns, Emmanuel Guardiola, Isabela Granic, Pippin Barr
Schedule:

10.30-10.35 | Opening Björn Bartholdy and Gundolf S. Freyermuth
10.35-11.15 | Opening Keynote Frans Mäyrä
11.15-11.45 | Katharina Tillmanns project presentation
11.45-12.15 | Emmanuel Guardiola project presentation
12.15-12.45 | Isabela Granic project presentation
12.45-13.30 | Closing Keynote Pippin Barr

- - - - -

The integration of academic and artistic research on games is a central desideratum of game studies - but to a certain extent it is already a lived reality. This Summit deals with the fundamental question of how the procedures and results of academic and artistic research relate to one another. Furthermore, outstanding projects will be presented that embody the interface between academic and artistic research.

Prof. Dr. Frans Mäyrä (University of Tampere), director of the Finnish Center of Excellence for Game Culture Studies, will open the summit with a keynote on the importance of multidisciplinary collaboration in game research. Katharina Tillmanns (TH Cologne) will then present her work on the augmented reality games app Porta Praetoria C.C.A.A., followed by Prof. Dr. Isabela Granic (Radboud University, Netherlands), who will present virtual reality projects in the context of neuroscience. Prof. Dr. Emmanuel Guardiola (TH Cologne) will then offer some reflections on the research challenges he faced in the production of the learning app "Antura and the Letters." Prof. Dr. Pippin Barr (Concordia University, Canada) will give the closing keynote on researching game design.

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Prof. Björn Bartholdy, Prof. Dr. Gundolf S. Freyermuth: Academic and Artistic Research on Digital Games

Welcoming and introduction of the Clash of Realitites@A MAZE. / Berlin track.

- - - - -

Prof. Dr. Frans Mäyrä: Potentials of multidisciplinary collaboration in the study of future game and play forms

The work in the University of Tampere Game Research Lab (UTAgamelab) has been dealing with some of the key emerging game and play forms over the last two decades, such as location-based mobile multiplayer gaming, pervasive play, games with digital distribution and micropayments, social network games, and hybrid playful designs. Much of such work has been based on a combination of humanities, social sciences and design research work, with an aim to build bridges between theoretical and foundational research, and applied, future oriented work. In this talk, professor Frans Mäyrä will discuss experiences from this kind of combinations of academic and creative work, with reference on how such lessons have influenced the planning of new “Centre of Excellence in Game Culture Studies” (2018-2025), which he is currently heading.

- - - - -

Katharina Tillmanns: Art & Artifacts: Location-Based Learning with Augmented Reality

Porta Praetoria C.C.A.A. is a location-based Augmented-Reality game app for smartphones that introduces players to the Roman roots of Cologne. By blending in first-century Roman architecture and artifacts within the contemporary cityscape, the app playfully demonstrates the development and origins of today ́s Cologne city center. Targeted at pupils age 10-15, Porta Praetoria C.C.A.A. ́s cooperative and explorative approach allows for an autonomous learning experience that provides historical facts while establishing relevance and an overarching motivational fundament for further studies. - The game app is being developed at the Cologne Game Lab at the University of Arts, Technology & Sciences TH Köln and currently in an advanced prototype phase. The project is funded by Rheinenergie Foundation and the ERDF program.

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Prof. Dr. Emmanuel Guardiola: Research challenges of the humanitarian game Antura and the Letters

Antura and the Letters is an Arabic literacy and psychosocial support free mobile game addressing 5 to 10-year-old Syrian child refugees. After two years of development and open beta the final version is now released along with the results of a large field test report evaluating the impact of the game on the most fragile audience in refugee camps.Throughout this applied research project the team was faced with different challenges: choice of the educational and the psycho-social approaches; game design methodologies integrating educational and psychological objectives; application of humanitarian principles as the ”do no harm” in a game production; integration of refugees in the design and production; design of the evaluation protocols in this complex setting; distribution specificities; communication methods to reach the families; etc. This talk exposes multiple points of view on this multidisciplinary project and highlights contributions in different research fields.

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Prof. Dr. Isabela Granic: The Art and Science of Virtual Reality Experiences that Promote Emotional and Mental Health

Innovative, scalable, deeply evocative and engaging experiences that can address rampant anxiety and depression rates are urgently needed. We combine neuroscience, developmental and clinical psychology with emotionally evocative VR game design to develop experiences that promote emotional health and well being. To illustrate our multidisciplinary approach, I will present DEEP, a novel biofeedback VR video game. In DEEP, your breath is the joystick and through this embodied play, individuals learn skills that decreases anxiety in their everyday lives. The promise of future innovations for applied games that use biofeedback tools and integrate VR and mobile platforms will be discussed. Through the combination of emotionally evocative design and evidence-based behavioural change mechanisms, these tools have the potential to dramatically improve the mental health of the next generation of youth.

- - - - -

Prof. Dr. Pippin Barr: Materialising Game Design

Game design is invisible in many ways. By the time a videogame is played, the multitude of decisions that were made along the way, from mechanics to technologies to aesthetics, are frozen into place and non-negotiable. It is difficult for a player not to see the result as a monolithic block, unchangeable and unchanging. For the same reasons, it can be challenging for scholars to get a grasp on the living design process itself and they are most often left to analyse and deconstruct its results. Finally, creators themselves, who literally go through the process first-hand, often have no easy way to concretely consider, assess, and discuss their work.

In this talk, Pippin Barr will discuss two versions of "materialising" game design for these audiences. First, he will present a form of videogame design that foregrounds design and technology itself in the finished product, exposing the seams, decisions, and even the arbitrariness of a given game's structure. This represents a way to disseminate videogame design research in the form of videogames themselves. Second, he will outline and give examples of an approach he and his collaborators are calling "the method", a formalised approach to videogame design and development inspired by design research and prototyping theory with a practical focus on documenting the process as it happens for future analysis and consideration. This method yields both extensive materials for post-release analysis and research in the form of incremental builds and design writing in a version control repository as well as the opportunity for the designer to systematically materialise their design process as they perform it.In both cases, the hope is to perform the magic trick of rendering the invisible visible again.

Artists
avatar for Prof. Dr. Pippin Barr

Prof. Dr. Pippin Barr

Assist. Prof. Dr. Pippin Barr is a videogame maker, educator, and critic who lives and works in Montréal. He is the Associate Director of the Technoculture, Art, and Games (TAG) Lab, Canada's premier games research centre and part of the Milieux Institute for Art, Culture and T... Read More →
avatar for Prof. Björn Bartholdy

Prof. Björn Bartholdy

Björn Bartholdy is Professor for Media Design and Co-Director Cologne Game Lab, TH Köln – University of Applied Sciences. Björn Bartholdy studied communication design (diploma) at the Merz Akademie in Stuttgart and media design (diploma) at the Academy of Media Arts in Co... Read More →
avatar for Prof. Dr. Gundolf S. Freyermuth

Prof. Dr. Gundolf S. Freyermuth

Prof. Dr. Gundolf S. Freyermuth is Professor of Media and Game Studies and a founding director of the Cologne Game Lab at TH Köln – University of Applied Sciences in Cologne, Germany. Gundolf S. Freyermuth is a writer, media producer and co-founder of the Cologne Game Lab (in... Read More →
avatar for Prof. Dr. Isabela Granic

Prof. Dr. Isabela Granic

Isabela Granic did her undergraduate and graduate work in Toronto and got her PhD at the University of Toronto in developmental psychology. She is currently Professor and Chair in the Developmental Psychopathology department, in the Behavioural Science Institute, at Radboud Unive... Read More →
avatar for Prof. Dr. Emmanuel Guardiola

Prof. Dr. Emmanuel Guardiola

With expertise in game design methodologies, Professor Emmanuel Guardiola is a veteran of the video game industry with over 30 titles released for publishers such as Ubisoft and independent studios such as Dontnod Entertainment. His tracklist includes titles from licences as Prin... Read More →
avatar for Prof. Dr. Frans Mäyrä

Prof. Dr. Frans Mäyrä

Frans Mäyrä, PhD, is the Professor of Information Studies and Interactive Media, with specialization in digital culture and game studies in the University of Tampere, Finland. Since 2002, Frans Mäyrä has been heading the University of Tampere Game Research Lab, and he ha... Read More →
avatar for Katharina Tillmanns

Katharina Tillmanns

Katharina Tillmanns is a transmedia researcher, writer and producer based in Cologne, Germany. In her studies and work, Katharina Tillmanns is exploring and promoting the expressive qualities of games as a means of art and activism. A former co-president and founding member of th... Read More →


Thursday April 26, 2018 10:30 - 13:30
Stage 2

11:00

Meg Jayanth: Rituals for Change: Designing Choices for Players and Protagonists
This talk will delve into how our ideas of power and progress - and our expectations as players - inform the way we design choices. IGF award-winning interactive fiction writer Meg Jayanth will break down her own choice design process, and examine choices both from her own work (including 80 Days, Sunless Skies and the upcoming Boyfriend Dungeon) and others.

Artists
avatar for Meg Jayanth

Meg Jayanth

Meg is a Writer’s Guild of Great Britain award-winning writer. She wrote 80 Days (IGF Narrative winner, nominated for four BAFTAs - including Best Story - & TIME’s Game of 2014), contributed to Horizon Zero Dawn, Sunless Sea + Sunless Skies, and has several upcoming indie gam... Read More →


Thursday April 26, 2018 11:00 - 12:00
Stage 1

12:00

Bahiyya Khan: Emos in Africa: A Game Developer(?) Postmortem
This talk aims to speak about the kids in game development that they'd never heard about but definitely exist because the speaker is one of them.

Artists
avatar for Bahiyya Khan

Bahiyya Khan

Hello I am a girl and I like to write and read and I sulk a lot because I woke up, you know? I make games about these things. I kept having to sit up straight while writing this bio because I’m a sullen slouch. Constantly screaming and crying. Champion of the drab. Pay me.


Thursday April 26, 2018 12:00 - 12:30
Stage 1

12:30

Adam Streck: STEM Play
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

It comes as no surprise that computer games draw from research in many fields, with all the fancy math, algorithms, and simulations running behind the curtains. But what about the other way? Can games return the favor and push science forward? Well, of course they can. There are in fact multiple ways how that happens. In this workshop we are going to quickly run through some of the examples of games that help science and then try to brainstorm our own designs for games that could help this cause.

Intended audience: 
Everybody interested in science and games. Those with background in serious games are probably not going to learn much new, but are welcome to come and share their insights.

Requirements: 
No computer work will be involved in this workshop. Interest in games, science, and talking to other people is recommended :)

Tools participants should bring:
Nothing.

Artists
avatar for Adam Streck

Adam Streck

Adam is long time researching topic between games and science with focus on simulations and AI. Currently he is developing Virtual Reality solutions for psychotherapy.


Thursday April 26, 2018 12:30 - 14:30
Workshop Room

13:00

Ahmed Elgoni: A Difficult Pitch
A group of people practice their pitching skills and learn a little bit about communication along the way. But with permadeath.

Artists
avatar for Ahmed Elgoni

Ahmed Elgoni

Ahmed is a computer sorceror famous for his ability to fail repeatedly and still laugh about it. He's also known to give excellent high fives.


Thursday April 26, 2018 13:00 - 13:30
Stage 1

13:00

Devolution of SUPERHOT – Exhibition Tour with Piotr Iwanicki
Capacity for this session is limited, spots will be assigned on a first-come first-served basis: we recommend meeting in The Devolution of SUPERHOT exhibition area at least 20 minutes before the starting time.

For the ultimate insight into the development of SUPERHOT and its design decisions. Guided tours through the exhibition by the Game Director Piotr Iwanicki himself, supported by the curator of the exhibition Csongor Baranyai. Complementing the exhibited versions by background information, secrets and anecdotes.

The tours are a part of Devolution #4: SUPERHOT, a cooperation between Devolution, A MAZE. / Berlin 2018, SUPERHOT Team and Game Design // UE.

Artists
avatar for Csongor Baranyai

Csongor Baranyai

Game and narrative designer Csongor Baranyai has more than 10 years of experience in the game and interactive media industry. He studied film and television dramaturgy/ script writing at the Hochschule für Film und Fernsehen (HFF) in Potsdam/ Babelsberg. He has worked as game designer and conceptioner for several companies as a contracted employee. Since 2008 he has worked on various projects as freelancing game designer, narrative designer and consultant for game developers, transmedia projects and artists, as well as miscellaneous personal projects. Since 2009 he has been lecturer for game & system design, interactive narration and transmedia at several institutions. He started working as Professor for... Read More →
avatar for Piotr Iwanicki

Piotr Iwanicki

Piotr Iwanicki is a game designer and studio lead responsible for SUPERHOT. He started his career developing games for flash portals and his projects slowly grew and became more visible. He started SUPERHOT as a game jam project and as the game gained recognition, Piotr transform... Read More →


Thursday April 26, 2018 13:00 - 14:00
Basement

13:00

Ciro Continisio (Unity): Art and Technology Collide: Creating Original Shaders with Unity's ShaderGraph
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

- - - - -

The best effects in games are created using shaders. Holograms, dissolve effects, funky styles or generative art. You can even make logos :)When you control shaders, you control the visuals of your game. And with the arrival of ShaderGraph, finally you can create your own without writing a line of code and let free your artistic vision.In this workshop, we will go through the basics of ShaderGraph and some of the main nodes. After a brief explanation, we will go hands-on and you will get to create your own shader effect. You can come up with an idea for an effect, or follow one of the pre-made challenges that we have prepared for you.

Intended audience: 
Artists and developers with an artistic mindset.

Requirements: 
Just a basic knowledge of Unity (GameObjects, assets, etc.) and how to navigate its interface. You can learn the basics with the in-editor Interactive Tutorials (more info here). No programming knowledge is required.

Tools participants should bring:
A computer with Unity 2018.1 installed, and a mouse (for your own sake!). Having graphic software and/or graphic tablets to make textures is a plus, but not necessary.

Artists
avatar for Ciro Continisio

Ciro Continisio

Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices,  but y... Read More →


Thursday April 26, 2018 13:00 - 15:00
Club

13:00

Game Exhibition
Thursday April 26, 2018 13:00 - Friday April 27, 2018 01:00
Gallery

13:30

James Earl Cox III: The Fun is Over, We Have to Get Serious about Games
Players emulate what they play into the community: when games don't take violence and adult topics seriously, they become joke subjects. We need games that encourage players to think and reflect, but it can be hard when the environment fights change. It's time to get serious about games.

Having made over 100 games, James Earl Cox III knows the importance of breaking from established norms for his own sake and for games as a whole. We’ll dive into the ways we all shape the medium, how it shapes us back, and what we can do to continue expanding it and making it a better place. Then, maybe we can add the fun back in :)

Artists
avatar for James Earl Cox III

James Earl Cox III

Co-founder of @SeemPoint, James Earl Cox III made 100 games in 5 years. All 100 can be found on his site: Just404it.com, even the bad ones. He thinks everyone should critically consider how they shape games and the impact we all have on the medium. Tweet at him @Just404it.


Thursday April 26, 2018 13:30 - 14:20
Stage 1

14:30

ART GAMES – an International Game Jam Network presents: Around the World in 10 Indie Games
Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok: for eight game jams all over the world and beyond, ART GAMES unites programmers and game developers as well as artists and creatives. Along with Berlin-based developers Maschinen-Mensch, they will take you on a tour through indie scenes worldwide. In a series of micro talks, we will learn about the obstacles that game developers face on the other side of the globe. What drives them? How do you talk about issues in a society which is reinventing itself? How do games change their world? These presentations will be followed by a Q&A with all participants of ART GAMES, Maschinen-Mensch, and Lisa Mayerhöfer, project coordinator of the Goethe-Institut.

Drawing from their diversity, creative minds from all over the world developed (digital) games which renegotiate the boundaries between art, politics, and games. A selection of ten games from all locations will be exhibited at A MAZE. Festival 2018. Participants and partners from across the globe will travel to Germany to metamorphose the worldwide virtual network of ART GAMES into an analogue one and to meet you at the festival!​

Learn about the small but vibrant indie scene in Novosibirsk aka Silicon Taiga and why “Choo-Choose” wants you to run over a Big Mac! Find out how abstract shapes in “circled.” question what it means to be close. Or take the place of a radiant sun in “SunShine” and burn your own imperfect utopia to the ground. And if you are ready to leave planet Earth behind and become an alien tribe on another planet, we recommend travelling to the “2984 Little Brothers” in a faraway galaxy. “Struggling Dreams” asks you to look back and evoke memories of better times in order to envision a safer future. With “Babel-o-Rama” you can conquer any language barrier as long as you figure out how to talk to each other. Cooperation is also key in “Chain Reaction”, a lesson that you learn the hard way when you try to escape from a dungeon being chained to other prisoners. To get away with your crimes scot-free in return for showers of cash is the goal of “Make it Rain”. Delve into the beautiful virtual reality of “Cacophony” and conduct a choir of eerie figures. It is up to you whose lips are zipped and whose voice is heard! “Status” also puts you in charge of everyone else’s fate – who will be bedded in roses and whose buttocks will get wet?

ART GAMES is a project of the Goethe-Institut in cooperation with Maschinen-Mensch and is sponsored by the Federal Foreign Office of Germany.

Twitter handle and hashtag: @Gr8ArtGames    #gr8ArtGames

Mexico City: circled.
Produced by: Pablo Francisco Montes Romero, Mariana Mena Tello, Omar Ivan Toledano Landero, Nicolás Danziger, Rafael Escalante, Emilio Gerardo Estrada Lucero
Speakers: Mariana Mena Tello, Nicolás Danziger

Seoul: SunShine
Trailer: https://www.youtube.com/watch?v=Uw4oE8C_0bQ
Produced by: Je-won Yoon, Yunjeong Kim, Aram Lee Miller, Hyijin Cho, Saehoon Lee
Speakers: Yunjeong Kim, Je-won Yoon

Seoul: 2984 Little Brother
Trailer: https://www.youtube.com/watch?v=HarvWG-TllA
Produced by: Yongjoo Yoo, Ga-young An, Deokwon Kim, Jaemin Park
Speakers: Yongjoo Yoo, Jaemin Park

Boston: Struggling Dreams
Produced by: Jeffrey Campbell, Zhuo (Aslanta) Chen, Joe Marchuk, Daniel Williams
Speakers: Zhuo (Aslanta) Chen, Joe Marchuk


Jakarta: Babel-o-Rama
Trailer: https://www.youtube.com/watch?v=hfm5uF7q4fo
Produced by: Jeffin Andria P., M. Tomy Kurniawan, Fandry Indrayadi, Siska Butar Butar, Cherina La Rubatt, M. Abdul Karim
Speakers: Tomy Kurniawan, Fandry Indrayadi

São Paulo: Chain Reaction
Trailer: https://vimeo.com/259054321
Produced by: Vitor Santana Melo Silva, Wellington Fattori, Isabelle Linares, Roberto Romão, Yukio L. K. Odani, Orlando Batista, André Mariano, Bruna Correa
Speakers: Vitor Santana Melo Silva, Wellington Fattori

Novosibirsk: Choo-Choose
Trailer: https://www.youtube.com/watch?v=SRUR919rH6A
Produced by: Petrushkov Mikhail, Grigoriev Konstantin, Kalmykova Ekaterina, Avdeev Oleg, Yustovich Ksenia
Speakers: Grigoriev Konstantin, Kalmykova Ekaterina

Athens: Cacophony
Trailer: https://vimeo.com/258135335
Produced by: Christina Chrysanthopoulou, Vasileios Karavasilis, Anthony Theodorelos, Christos Kasimidis
Speakers: Christina Chrysanthopoulou, Vasileios Karavasilis

Athens: Status
Trailer: https://www.youtube.com/watch?v=wVsm0Q8VKm4
Produced by: Tasos Protopapas, Michalis Lygiaris, Kiprianos Skafidas, Haralabos Andrianidis
Speaker: Tasos Protopapas

Bangkok: Make It Rain
Produced by: Saranpat Sereewiwattana, Charlie Sitthisakuldech, Thanapat Tassanavijitwong, Chanatip Buranawarodomkul, Swit Khomapat
Speakers: Saranpat Sereewiwattana, Chanatip Buranawarodomkul



Thursday April 26, 2018 14:30 - 16:00
Stage 2

14:50

Jonah Warren: The Act of Drawing in Games
From the caves of Lascaux to contemporary art galleries, drawing has held a unique place in history amongst the artistic mediums. Simple and direct, its communicative power is immediately accessible and can overcome cultural and language barriers. Considering its artistic tradition, power for intuitive communication, and intrinsic playful qualities, why is drawing so underrepresented as a mechanic in the history of games? Perhaps it's more common than you think. This talk will take a close look at digital and non-digital drawing games of all kinds.

Artists
avatar for Jonah Warren

Jonah Warren

Jonah Warren is an artist and educator who creates playful interactive systems. He is currently an Assistant Professor of Game Design and Development at Quinnipiac University. His interests are in alternative interfaces, educational games, and looking for play in unexpected place... Read More →


Thursday April 26, 2018 14:50 - 15:20
Stage 1

15:20

Tim Rogers: The Best Games I Never Made
Tim Rogers’s studio Action Button Entertainment has made a couple video games—such as VIDEOBALL! However, there are plenty of games they almost made, yet didn’t. Tim Rogers will show some of those games. Many of them are pretty stupid!

Artists
avatar for Tim Rogers

Tim Rogers

Tim Rogers is the co-founder of Action Button Entertainment and the designer and director of VIDEOBALL, a game which made no money. He makes videos for Kotaku Dot Com and will publish a novel ("Chronicle of a Tennis Monster") soon.


Thursday April 26, 2018 15:20 - 15:50
Stage 1

15:30

Boris Warembourg: How to make a soundtrack and sound effects for your game in a game jam situation
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

- - - - -

Imagine you're taking part in a game jam. You want your game to have sounds, but the time is limited, you have plenty of other things to do, and the player probably won't notice. And you are wrong ! You don't need that much time to make a soundtrack and a couple of sound effects, and even if, after the brainstorming, you have no idea about what your game will feel like, it's something you can do at the beginning of the process. And there's a great possibility this will improve the player experience.

During this workshop, I'll give you some advises about what to do or no do when you're making music for a game jam game, and also some clue to make sound effects. After that you'll have some time to make a quick soundtrack for an imaginary game, and I will help you making it.

Intended audience: 
Anybody who already have some basics about making music and are willing to make soundtracks for games.

Requirements: 
You already know some of the basics of making music, and you want to know how you can apply these basics in soundtracks and sound effects. It doesn't matter if you have never made a finished track, what matters is that you know how to write little melodies with your DAW (Digital Audio Workstation), tracker or whatever you are familiar to.

Tools participants should bring:

• A computer with your favorite DAW or tracker, or anything you can use to make and record music (i.e.: game boy, OP-1, anything)
• Headphones ! (your classmates will thank you)

Artists
avatar for Boris Warembourg

Boris Warembourg

Boris Warembourg is a 26 years old guy who writes soundtracks for Game Jam and indie games. He's also released chiptune and electronic music as Grizzly Cogs and travelled across Europe to play gigs. His main goal is to find sensibility and emotions in music AND have a lot of fun... Read More →


Thursday April 26, 2018 15:30 - 17:30
Workshop Room

16:30

Hyper Talks: Anya Combs, Christina Chrysanthopoulou, Claire Morley, Jazz Mickle, Hannah Nicklin, Malena Klaus, Miguel Alva, Natalie Clayton, Sagan Yee, Xalavier Nelson Jr. – hosted by Lorenzo Pilia
Hyper Talks are short and fun 5 minute knowledge-injections. Ten speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hypers speakers ended up being winners of the A MAZE. Awards. The session is hosted by A MAZE. / Berlin programme manager Lorenzo Pilia.

- - - - -

Anya Combs: 15 of My Favorite Flash Games
I am the former Developer Relations person at AddictingGames. Here are 15 of my favorite flash games.

- - - - -

Christina Chrysanthopoulou: On Art and Virtual Reality
A short talk about the added value that virtual reality offers to interactive works of art and a brief presentation of such paradigms.

- - - - -

Claire Morley: Accessible creative expression through small tools
Getting started with game development can be daunting, time-consuming, and inaccessible. I taught myself to code and use Unity over a number of years but started using 'small' tools like Bitsy and Flatpack last year, and have found that I am able to use them to articulate and complete my game ideas in a much more realistic time/energy-frame!

- - - - -

Jazz Mickle: An Alternate History Of Game Development
With 20 years of modding history and progress, with relatively little interaction with other fields, the work coming out of the Doom community has creating completely unique takes on design and technical progress. Here's how it changed my outlook on Everything.

- - - - -

Hannah Nicklin: N+1, bikes in games
An in depth analysis of bikes in games which are not about bikes but that contain them. By someone who likes bikes. And makes games.

- - - - -

Malena Klaus: Kickstarted intimacy – Designing intimate spaces for strangers
Are you sick of having the same small talk conversations all the time? Are you craving real, deep connections instead? So were we!That is why we designed "Blanket Space", an analogue, 3-player experience which aims to create intimate, respectful connections between total strangers. And it works!This talk describes how we designed for intimacy, how emotionally straining the process was and how beneficial the outcome.

- - - - -

Miguel Alva: Future II. Mapping reality.
A hyper explanation of Output, a documentary on games and interactive art designed for screening in 2067.

- - - - -

Natalie Clayton: Small Train Dreams
A year ago this week, I released my own take on the queer artgame / first person walker genres.
Let's talk about how working alongside tight limitations helped me dream small.

- - - - -

Sagan Yee: I've Seen That Palm Tree Before: Vaporwave In Videogames
Join Sagan Yee on a hyperspeed journey through the world of vaporwave, a music microgenre / Internet meme / legit art movement! Discover why videogames make the perfect vessel for the ghosts of Late Capitalism and the absurdity of modern existence!

- - - - -

Xalavier Nelson Jr.: How To Run a Billy Ocean LARP on the Last Day of GDC Without Dying
Interested in how social dynamics and physical presence can affect the games you create? Narrative designer and PC Gamer columnist Xalavier Nelson Jr. walks you through the 5 fundamentals of social role-play and game design, using a real-world example from GDC 2018.

Artists
avatar for Miguel Alva

Miguel Alva

Miguel Alva is an expert in video games stored in cassettes. He also has experience in game development acquired in major studios around Europe. He owns the games label Screen Implosion.
avatar for Christina Chrysanthopoulou

Christina Chrysanthopoulou

Christina Chrysanthopoulou was born in Athens, Greece in 1986. She is an architect engineer and holds a Master's degree on "Art and Virtual Reality", a collaboration between the Athens School of Fine Arts and the Paris 8 University. She has several publications in conferences suc... Read More →
avatar for Natalie Clayton

Natalie Clayton

Natalie Clayton is a journalist and small game maker, working out of Scotland. She lives, sleeps and tweets in a cold shed, clutching at a coffee obsession. Her work can be found on PCGamesN, Polygon, Eurogamer and more, and she sometimes releases tiny games on Patreon and Itch.
avatar for Anya Combs

Anya Combs

Anya is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. When she’s not doing games stuff she plays the saxophone in a disco, punk, brass band.
avatar for Xalavier Nelson Jr.

Xalavier Nelson Jr.

Xalavier Nelson Jr. is a freelance game developer specializing in writing and narrative design, as well as a columnist for PC Gamer magazine. He's currently working on a number of Secret Projects, as well as the upcoming Hypnospace Outlaw, and an accessible, free tabletop ruleset... Read More →
avatar for Malena Klaus

Malena Klaus

Malena Klaus became a game developer to fulfil a lifelong desire to invent things. She is wrote her master thesis in game technology at the IT University Copenhagen, in cooperation with UsTwo, worked there for a while. Currently she is travelling and continues to invent worlds, s... Read More →
avatar for Jazz Mickle

Jazz Mickle

Revolutionary composer and video game developer.
avatar for Claire Morley

Claire Morley

Claire is a self-taught programmer and artist outside of her day job as a SQL developer, and has been making games in her spare time for most of her life. She is also passionate about helping others do so by organising game jams and workshops around Bristol, where she is based.
avatar for Hannah Nicklin

Hannah Nicklin

Writer, game/narrative designer & producer working at the confluence of performance, writing, activism & game design for the past 10 years. She has a PhD in games influenced theatre/theatre influenced games. She makes works of playful art that find the best way to ask people to e... Read More →
avatar for Lorenzo Pilia

Lorenzo Pilia

Programme manager for A MAZE. / Berlin festival. Also member of the Global Game Jam executive committee, founder of BerlinGameScene.com, organiser of Talk & Play and part of the Saftladen Indie Game Collective in Berlin.
avatar for Sagan Yee

Sagan Yee

Sagan Yee is an animator and occasional artsy game perpetrator. She is executive director of the Hand Eye Society, a non-profit organization dedicated to exploring videogames as an art form, and has spoken about her community work at places like GDC, SXSW, Different Games and A M... Read More →


Thursday April 26, 2018 16:30 - 18:00
Stage 1

16:30

Under the Hood: Eyal Stern, Jennifer Schneidereit, Johan Gjestland – hosted by Martin Nerurkar
Bare it all!

In Under The Hood, three developers take the stage to show off the naked innards of their current project. Each team has 25 minutes to show the inner workings of one part of their game to the live audience. Come by, learn how the sausage is made and ask the most probing of questions!

- - - - -

Eyal Stern (Mad About Pandas): Narrative Control in Hitchhiker
Take a close look at how we built a comprehensive narrative system suited for a narrative director to piece together the story piece by piece with complete control.

- - - - -

Jennifer Schneidereit (Nyamyam): A comedy written in the stars: Astrology gameplay and storytelling in Astrologaster
Astrologaster is a comedy game based on the real-life casebooks of 16th century medical Astrologer Simon Forman. Players take on the role of Forman to help patient’s with problems, by interpreting answers found in the stars. In this session we will have a look at how the team at Nyamyam employs the use of real Astrology as core gameplay mechanic and storytelling device. We will also cover “Star Kit”, Nyamyam’s in-house design tool specifically created for Astrologaster.

- - - - -

Johan Gjestland (Team Fugl): The joy of level creation in Fugl
Watch Johan Gjestland show and explain his GPU based level interactive editor to procedurally generate beautiful levels filled with towering rocks for the flying-game Fugl.

Artists
avatar for Johan Gjestland

Johan Gjestland

Johan is a newcomer to the indiedev scene, having previously worked with graphics design, motion graphics and filmmaking. After completing his first game in 2014, Melodive, he got bit by the bug and is now working full time with a small team to complete the free-form and ring-les... Read More →
avatar for Martin Nerurkar

Martin Nerurkar

Martin lives a double life as a freelance designer/developer by day and independent gamedev by night. His current project Nowhere Prophet is a roguelike deck-building game for desktop computers set in a decidedly non-western post-apocalypse. He also organizes regular local gamede... Read More →
avatar for Jennifer Schneidereit

Jennifer Schneidereit

Jennifer Schneidereit is a German game designer and programmer, with a background in computer science. In 2010 she co-founded Nyamyam, a small independent game developer in the UK, with the goal to create beautifully crafted games with unique concepts.
avatar for Eyal Stern

Eyal Stern

Eyal Stern is a young professional living and working in Berlin. He got his start making mobile games at Tabtale and quickly moved on to bigger projects taking a design role with Moon Studios working on Ori and the Blind Forest DE. Moving to Berlin over a year ago, he joined up w... Read More →


Thursday April 26, 2018 16:30 - 18:30
Stage 2

16:30

Gaming: Coproducing between France & Germany, Launching Homo Machina X ARTE
In the framework of the A MAZE. / Berlin Festival, French Tech Berlin is proud to partner with Spielfabrique, a franco-german Game Accelerator and ARTE to invite you to exchange and learn more about how to develop projects in Gaming with a Franco-German co-production!

A panel discussion on the models & tools available for a binational coproduction followed by the launch of a game coproduced between both countries : Homo Machina. The event will be followed by networking drinks.

16h30-16h45 : Welcome

16h45-17h : Keynote

17h -17h30 : Panel discussion on Gaming : how to develop a Franco-German co-production?

  • SpielFabrique / Feierabend Production: Thierry Baujard
  • Bluebytes / Ubisoft : Karsten Lehmann
  • Arte Experience: Andrien Larouzée
  • Medienboard Berlin Brandenbourg: Ina Göring

17h30-18h : Launch of Game Homo Machina, a Franco-German co-production

  • Introduction about Fritz Kahn by Thilo von Debschitz, author
  • Studio Darjeeling, Game Producer, Paris - Noam Roubah

18h-19h : Enjoy the Game & Network

Thursday April 26, 2018 16:30 - 19:00
Club

17:00

Mariam Zakarian: Tea with Amaryllis – an artistic ritual in The Dream Room
"Tea with Amaryllis" is a participatory art piece functioning like a cleansing ritual. It relies on the audience to give up a very personal piece of themselves. It's about trust and vulnerability, and about the age-old wisdom that formulating and expressing pain may lessen it.

In the ritual you are asked to think of a memory, feeling or thought that is painful to you. You decide how big or small. No one will see the answer.
You write it down in 1 sentence and put it into a black teapot, thereby symbolically discarding it forever.

This collection of discarded words then becomes an ingredient for a special tea, that will be fed to one of my Amaryllis flowers.
Nature is very good at converting pain to beauty.
With this little ritual, we hope to do the same.

Artists
avatar for Mariam Zakarian

Mariam Zakarian

Mariam Zakarian is an Armenian virtual reality artist based in Denmark.She is the creator of one of the first Danish VR artworks, Amaryllis VR, which deals with uniquely human concepts such as mortality, physicality and spirituality channeled through the cutting-edge digital med... Read More →


Thursday April 26, 2018 17:00 - 21:00
Dream Room

18:00

Indie Arena Meetup
The Indie Arena meets for its fifth birthday. Founded as a community or independent game developers from all over Germany, Austria and Switzerland, A MAZE remains where we touch base.

Come by and meet some local developers and hang out. You're welcome regardless whether you're a member or not.

Thursday April 26, 2018 18:00 - 19:30
Stage 2

21:00

Mount Venus
Thursday April 26, 2018 21:00 - 22:00
Club

22:00

Maris Tammik
Artists
avatar for Maris Tammik

Maris Tammik

Maris Tammik is a queer, trans femme & non-binary audio programmer a “A Shell In The Pit”. Their declared goal is to make indie games sound great by developing tools for sound people and game developers.


Thursday April 26, 2018 22:00 - 23:00
Club

23:00

Manu Louis
Thursday April 26, 2018 23:00 - Friday April 27, 2018 00:00
Club

00:00

Batlord
Friday April 27, 2018 00:00 - 01:00
Club

01:00

Grizzly Cogs
Friday April 27, 2018 01:00 - 02:00
Club
 
Friday, April 27
 

10:00

Doors & festival pass pick up
Friday April 27, 2018 10:00 - 10:30
Urban Spree

10:30

Breakfast with...
Join us on Stage 1 before the talks kick off, for a relaxed chat over breakfast with surprise guests!

Friday April 27, 2018 10:30 - 11:00
Stage 1

11:00

Adriaan de Jongh: Hidden Folks: A Mess of Art and Business
A very open talk about the work, the luck, the emails, the numbers, the art, the practicalities, the team, the money, and the success of Hidden Folks.

Artists
avatar for Adriaan de Jongh

Adriaan de Jongh

Adriaan is a game designer best known for awkward finger-rubbing game Fingle, mobile ballet dancing game Bounden, and interactive searching game Hidden Folks.


Friday April 27, 2018 11:00 - 12:00
Stage 1

11:00

Digital Exhibits and the 2nd Spring of Virtual Art Spaces: panel with Peggy Schoenegge, Colin Northway, Merle Leufgen, Philipp Stollenmayer – moderated by Thorsten S. Wiedemann
It will be a conversation about the a new generation of virtual art spaces. As we exhibit this year at A MAZE. quite some works that come in a art-bundle like "DataMutation", or as a virtual space to experience digital art like in "MOR - Museum of Other Realities" and "The Ziums Museum". And then the work "fountain" that builds an exhibition around one infamous art work to interact with it in unusual ways, that opens up to new imaginaries of presenting art - specially digital art , games , playful media in the future.

This conversation invites you to think forward of how game engines have an impact in the art world and where the time will lead us to.  

Artists
avatar for Merle Leufgen

Merle Leufgen

Merle Leufgen is an artist deploying highjacked commercial software. Her current work examines non-human intelligence, emergent ecologies and the concept of “ending” in times of steady data streams⛓.
avatar for Colin Northway

Colin Northway

Colin Northway and his wife Sarah have made indie games since 2007 and are well known for traveling full-time while making games. While traveling Colin made Incredipede and Deep Under the Sky while Sarah worked on the Rebuild series. Colin is now working in VR on the Museum of Ot... Read More →
avatar for Peggy Schoenegge

Peggy Schoenegge

Peggy Schoenegge studied art history at Humboldt University and Technische University in Berlin. Since 2016 she is a curator and project manager at peer to space. Amongst others she assisted realizing the VR exhibitions The Unframed World, Reset III and Virtual Reality and curate... Read More →
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Thorsten S. Wiedemann is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg... Read More →


Friday April 27, 2018 11:00 - 12:00
Stage 2

11:30

Jack King-Spooner: Mindfully Making Miniature Monsters
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

This is a hands-on workshop where participants will make a little creature out of wire and modeling clay, like what might be in one of my games. During the making process participants will allow time to observe and acknowledge their thoughts. I'll go into some of the techniques I like and some of the thought processes that inform my work which I think might be of value for the participant's own practice.

Intended audience: Creatives, not suitable for children.

Requirements: 
Not minding getting a little messy.

Tools participants should bring:
Nothing.

Artists
avatar for Jack King-Spooner

Jack King-Spooner

Jack King-Spooner is a Scottish artist who seeks the best medium to convey an idea. His game-works often disregard conventions and instead create novel, unorthodox experiences.


Friday April 27, 2018 11:30 - 12:30
Workshop Room

12:00

Leena Kejriwal: Missing Game for a cause: Why we do what we do.
Why did we make the The Missing Game for a cause? What is its part in the larger campaign, the Missing Public Art and awareness campaign? Why is the use of art and technology important to engage the public? How has The Missing Game used the gaming space to address this serious issue? How can we move beyond empathy?

The Missing Game is a part of a larger campaign to engage the public on the role they play in the heinous issue of sex trafficking. There are 3 million people trafficked every year of which 1.2 million are young girls. The Missing Campaign uses art and technology to engage and break the status quo on this grave issue. The average age of a girl getting trafficked has dropped from 13 to 11 and now 9 years.

Artists
avatar for Leena Kejriwal

Leena Kejriwal

Photographer/installation artist. Her work reflected a preoccupation with human-trafficking and finds a new language in the public artwork MISSING. Her brainchild, the MISSING campaign leverages art and technology for social change through initiatives like street-art stencils and... Read More →


Friday April 27, 2018 12:00 - 12:30
Stage 1

12:00

Vladimir Storm: Indie VR Hentai and Sexuality in VR
Warning: this talk will feature explicit sexual content.

The talk is based on 4-year research and reveals the ecosystem behind indie VR adult games subculture. It shows in details how existing fandom, indie artist and internet fetish based communities express themselves in VR and how indie developers create tools which form new communities.

The talk covers the current state of interactivity and hardware and explains future movements such as holoporn and XR based fetishes.

But most importantly, you will hear how VR helps people to express sexuality and how it brings to life wild fantasies to let people experience fetishes which aren’t possible in real life. As well as, how VR scene reframes content distribution and let individuals make sustainable projects while working with the communities.  

Artists
avatar for Vladimir Storm

Vladimir Storm

Vladimir Storm is focused on creative and art direction, VR/AR/MR, VFX, interactive real-time computer graphics, computer human interactions and AI. He‘s got 10+ years of experience in game development, interaction, UX and game design while working on various software, game, te... Read More →


Friday April 27, 2018 12:00 - 12:30
Stage 2

12:00

Sagan Yee: Exploring Weird Unity For Beginners
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

Experimental game designer Sagan Yee (director of the Hand Eye Society) will present a grab-bag of techniques for making weird, offbeat games in Unity. Aimed at game curious beginners who may have dabbled with the engine before, but aren't sure how to jump in and start making cool things, participants will take away some fun techniques including: Using the Billboard script on looping 2D animation in 3D space, building a small world in SketchUp, and putting videos on spheres! The instructor will provide pre-made scenes and objects to work with.

Intended audience: People who want to learn Unity in an artsy way; people with no formal coding background; people from other artistic disciplines who are interested in making games. Participants don't have to be Unity experts, but it would help if they've at least tried a few basic tutorials.

Requirements: 
Some knowledge of Unity.

Tools participants should bring:
Participants will need to provide their own laptop with a recent copy of Unity installed.

Artists
avatar for Sagan Yee

Sagan Yee

Sagan Yee is an animator and occasional artsy game perpetrator. She is executive director of the Hand Eye Society, a non-profit organization dedicated to exploring videogames as an art form, and has spoken about her community work at places like GDC, SXSW, Different Games and A M... Read More →


Friday April 27, 2018 12:00 - 14:00
Club

13:00

Devolution of SUPERHOT – Piotr Iwanicki in conversation with Sos Sosowski
An in-depth interview with Piotr Iwanicki about the development of SUPERHOT, conducted by Sos Sosowski. How to break out of the FPS genre and evolve a game into success? How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?

The conversation is a part of Devolution #4: SUPERHOT, a cooperation between Devolution, A MAZE. / Berlin 2018, SUPERHOT Team and Game Design // UE.


Artists
avatar for Piotr Iwanicki

Piotr Iwanicki

Piotr Iwanicki is a game designer and studio lead responsible for SUPERHOT. He started his career developing games for flash portals and his projects slowly grew and became more visible. He started SUPERHOT as a game jam project and as the game gained recognition, Piotr transform... Read More →
avatar for Sos Sosowski

Sos Sosowski

Mad scientist of video games, creator of McPixel, Thelemite and million other games nobody ever heard of. Currently working on Mosh Pit Simulator


Friday April 27, 2018 13:00 - 14:00
Stage 1

13:00

Game Exhibition
Friday April 27, 2018 13:00 - Saturday April 28, 2018 01:00
Gallery

13:10

Federico Fasce: Journalism in Virtual Reality. The power of context.
Journalism can use virtual reality both to convey complex meaning in a simple and effective way but also as an entrance point to stimulate in-deep reasoning and more research and attention in readers. By looking at the journalistic content produced for the Guardian VR App and by analysing how the journalistic content is delivered both through interactive and non-interactive approaches, the talk will explore the peculiar features that the VR language is showing more and more.

Artists
avatar for Federico Fasce

Federico Fasce

Federico Fasce is an Italian game designer. In 2010 he co-founded the experimental game studio Urustar. In 2014 he started the game collective Game Happens. From the UK Federico explores relationships in game spaces; he’s working with the Guardian as a creative technologist for... Read More →


Friday April 27, 2018 13:10 - 13:40
Stage 2

13:40

Owen Harris: Working with Scientists
Independent game developers and academic scientists make surprisingly good and symbiotic partners. Owen has two of these collaborations in progress right now. Deep, a mental health game controlled by breathing, and Theia, a virtual reality cancer lab. In this session we'll take a quick look at these two different projects and how they are structured. We will talk about what is wonderful about working with scientists and why you might consider it. Finally, we'll take a look at some of the challenges in communication between these two groups.

Artists
avatar for Owen Harris

Owen Harris

Owen Harris is a Game Designer, VR designer and lover of all things playful. When not working on DEEP, he designs games and VR experiences for the University of Cambridge, Cancer Research UK, Gambrinous and others. He has taught Game Design in DIT and  has spoken all over Ireland and Europe about games, virtual reality and on the intersection of health and playful experiences. He is a founder of... Read More →


Friday April 27, 2018 13:40 - 14:10
Stage 2

14:00

ART GAMES – Exhibition Tour with the artists
Mexico City, Seoul, Boston, Jakarta, São Paulo, Novosibirsk, Athens, and Bangkok: for eight game jams all over the world and beyond, ART GAMES unites programmers and game developers as well as artists and creatives. Celebrating their diversity, they developed (digital) games which renegotiate the boundaries between art, politics, and games.

A selection of ten games from all locations will be exhibited at A MAZE. / Berlin 2018. This brief exhibition tour is your chance to meet the people behind them!

Friday April 27, 2018 14:00 - 14:30
Gallery

14:30

A MAZE. Masterclass: Colin & Sarah Northway in conversation with Jonatan Van Hove
The A MAZE. masterclass is a 1 hour long in-depth conversations focusing on the work of a veteran of the game scene. This year Jonatan Van Hove will be talking with Colin & Sarah Northway, a husband and wife indie team responsible for Fantastic Contraption, Fantastic Contraption VR, Incredipede, the Rebuild series, Word Up Dog, and a few other cool indie experiments, like Shader, the game that only exists on a single, Internet-and-external-connection-free laptop. They lived all over the world including Thailand, Japan, Turkey, Czech Republic, Italy, Malta, Scotland, France, Honduras, Costa Rica, Panama, The Philippines, Argentina and Brazil. Currently they settled back in Vancouver, Canada.

Artists
avatar for Jonatan Van Hove

Jonatan Van Hove

Joon is an independent game designer, event organizer, and arcade builder living in Reykjavik. He's an advisory board member for GDC, hosts the Tech Toolbox session and he's been involved in a myriad of events in the European indie scene, both on and off-stage. Joon co-founded a... Read More →
avatar for Colin Northway

Colin Northway

Colin Northway and his wife Sarah have made indie games since 2007 and are well known for traveling full-time while making games. While traveling Colin made Incredipede and Deep Under the Sky while Sarah worked on the Rebuild series. Colin is now working in VR on the Museum of Ot... Read More →
avatar for Sarah Northway

Sarah Northway

Sarah is the creator of the Rebuild strategy series, and a programmer and designer on Fantastic Contraption VR. She spent 5 years traveling the world with her husband and making indie games in remote places, and now explores the worlds inside her Vive.


Friday April 27, 2018 14:30 - 15:30
Stage 1

14:50

Rob Bogucki: Practical Alchemy, new Rituals and VR Counterculture
Having dedicated three years to solo-building his very recently released VR experience GNOSIS, Rob will be quasi- ritualistically getting some of that insanity out of his system in form of a synesthetically enhanced stream of consciousness. Sharing his influences, personal motivations, "post-mortem" reflections and deep technical trivia, Rob will be also very happy to engage in some discussion about what's around the corner for VR and the role it may yet play in society.

Artists
avatar for Rob Bogucki

Rob Bogucki

Rob Bogucki is a VR developer, versatile problem-solver and worldbuilder with a deep passion for computer graphics, music and their immersive intersections. Coming from a background spanning engineering, HCI, Ocean Mapping and artistic performance, he strives to deliver striking... Read More →


Friday April 27, 2018 14:50 - 15:20
Stage 2

14:50

Hannah Nicklin: How to Begin: Creative frameworks to help you start narrative-driven puzzle design, and content-led game design thinking
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

From very early on in my career as a writer/narrative designer I was introduced to the importance of building tools for thinking with. The difference between an amateur and professional as far as I can see is: deadlines, and developing strategies for working to them. This workshop is an introduction to two key tools I have developed for beginning thinking.You have an idea, an image, a feeling you want to express through a game - how do you start to think about what that looks like?You want to design puzzles which express your character progression, story, and narrative universe - how do you begin?If you come along to my workshop, I’ll take you through these two strategies for thinking, and also encourage you to think more about the role tools for beginning can play in your own practice..

Intended audience: 
Have you ever stared at a blank page for way too long? Have you ever put off starting a thing because the idea of having to start is the worst thing? Part of the practice of any design or art form is developing a set of tools which help you navigate your creative practice: How to Begin will take you through 2 of the tools for thinking that Hannah has developed in narrative and game design to begin design thinking.

Requirements: 
Accessible for everyone interested in experimental and contemporary narrative and game design practices, no previous experience necessary.

Tools participants should bring:
Pen & paper.

Artists
avatar for Hannah Nicklin

Hannah Nicklin

Writer, game/narrative designer & producer working at the confluence of performance, writing, activism & game design for the past 10 years. She has a PhD in games influenced theatre/theatre influenced games. She makes works of playful art that find the best way to ask people to e... Read More →


Friday April 27, 2018 14:50 - 16:50
Workshop Room

15:20

Dogson: talk about ANYTHING
A short introduction to collaborative virtual reality improvisation, ANYTHING and Q&A session with Dogson, the platform's creator. Come prepared with important questions about life, art, and the nature of virtual existence.

Artists
avatar for Dogson

Dogson

Specializing in a collaborative virtual reality improvisation called ANYTHING, the international performance artist known as Dogson has been trapped inside a digital existence for longer than memory serves. Stuck in this isolation, he (she?) relies on us to supply contents to wor... Read More →


Friday April 27, 2018 15:20 - 15:50
Stage 2

15:30

Robert Yang: Let's Get Lit: Democratic Video Game Lighting Workshop
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

Gay sex game expert Robert Yang is running a democratic game lighting workshop. First, we will begin with a brief lecture / introduction / discussion about lighting design for 3D games. Then in the second part of the session, we will all "get lit" together – specifically, workshop members will make suggestions and communally direct the lighting for a 3D scene together, and Robert will try to follow orders to the best of his ability. CONTENT WARNING: there might be some nude men in the 3D scene.

Intended audience: The intended audience is anyone with an interest in 3D game development, level design, video game lighting, or naked men

Requirements: Knowledge of Unity and 3D game dev is recommended, but not required.

Tools participants should bring: No computer needed... just be ready to participate!!

Artists
avatar for Robert Yang

Robert Yang

Robert Yang makes surprisingly popular games about gay culture and intimacy -- he is most known for his historical bathroom sex simulator The Tearoom and his male shower simulator Rinse and Repeat, and his gay sex triptych Radiator 2 has over 150,000 users on Steam. He is current... Read More →


Friday April 27, 2018 15:30 - 16:30
Club

16:00

Neuroflow Game Art as practical neurophilosophy: panel with Margarete Jahrmann, Stefan Glasauer, Thomas Wagensommerer
FLOW as arts game mechanics, concept of immersion and VR with Neurointerfaces.
The panel will introduce and premiere the experimental Game Art Neuroflow Game, http://www.neuroflow.games

Participants:

Margarete Jahrmann, game artist Neuroflow Games, Zurich/ Vienna
Thomas Wagensommerer, lead developer Neuroflow Games, Vienna
Stefan Glasauer, computational neuroscientist, LMU Klinikum Munich

Supported by the Computer Games Museum Berlin and funded by Capital Cultural Fund Germany.
Unterstützt vom Computerspielemuseum Berlin und gefördert vom Hauptstadtkulturfonds.
Special thanks to Andreas Lange.

Artists
avatar for Stefan Glasauer

Stefan Glasauer

Stefan Glasauer is a neuroscientist, Ludwig-Maximilians-University Munich. He is interested in general principles underlying perception, action, and sensorimotor control and co-authored more than 200 articles and book chapters. After studying Electrical Engineering with a focus i... Read More →
avatar for Margarete Jahrmann

Margarete Jahrmann

Margarete Jahrmann, pioneer game artist (2018 Game Art Neuroexperiments at ArtsInnovationLab Gallery Vienna, Nybble Engine 2003 at prix ars electronica) and epistemologist, is founder of the AR, Pervasive and Urban Game design and research association Ludic Society, http://ludic... Read More →
avatar for Thomas Wagensommerer

Thomas Wagensommerer

Lives and works as a media artist in Vienna, Austria. Studies of Digital Media Technology at theUniversity of Applied Sciences St. Poelten, Philosophy at the University Vienna, Transdiciplinary Art(TransArts) at the University of Applied Arts Vienna. Lecturer for Experimental Med... Read More →


Friday April 27, 2018 16:00 - 17:00
Stage 1

16:30

Yotam Rozin: Homescape: darkness and memory in virtual reality
Walking alone at night, at the edge of my village, I flash the dark landscape with my camera. A series of images spark a passionate vision and urge me to go on an adventure - to independently create VR indie game Homescape with no prior game development experience.

Homescape is a hypnotizing and mysterious Virtual Reality art-game. Wearing the headset, players go through guided meditation and dive deep into a dark landscape, whose design is based on the fields surrounding Ma’as, the artist's Israeli hometown.

In the midst of the native biota, vestiges of colonial British rule, and ruins of Palestinian settlements, players encounter the inhabitants of the cultural unconscious, who reside together to form the sites of the artist’s childhood memories.

The independent exploration of this vast digital landscape evokes moments of cognitive uncertainty and form an alluring, poetic, and thought-provoking experience.

In this talk, I will outline the process of creating Homescape - a project that challenges the borders between film, game, and art. I will discuss the place of philosophy and poetics in Virtual Reality, and think out loud about art, friendship, childhood memories, darkness, technology, and politics.

Artists
avatar for Yotam Rozin

Yotam Rozin

Born in 1989, Indie game developer, media artist and independent designer/animator. Yotam’s work rewires poetics and politics with both cutting-edge and prevalent technological media in order to expand the borders of human experience. Since 2013, his works have been exhibited... Read More →


Friday April 27, 2018 16:30 - 17:00
Stage 2

17:00

Beatrix Moersch: Breaking the Frame: Storytelling Frontiers in VR
For generations we have experienced stories which were presented in a frame before us - the television set or screen has after-all been a window into other worlds for over a hundred years. But now, as we enter the VR world, we are crossing that threshold. And with this change much of the narrative language we use to tell and understand stories is no longer possible. In this talk Beatrix Moersch will explore the impact which working in the VR medium has on our traditional storytelling tools, and how we can reinvent some of these tools for the new realities.

Artists
avatar for Beatrix Moersch

Beatrix Moersch

Beatrix Moersch is a sound designer whose recent works include VR projects Anamorphine and Museum of Symmetry, both A MAZE. / Berlin 2018 Nominees. She has created sound for visual experiences for over a decade. Interactive audio inspired her entry into the world of games for its... Read More →


Friday April 27, 2018 17:00 - 17:30
Stage 2

17:00

Devolution of SUPERHOT – Exhibition Tour with Piotr Iwanicki
Capacity for this session is limited, spots will be assigned on a first-come first-served basis: we recommend meeting in The Devolution of SUPERHOT exhibition area at least 20 minutes before the starting time.

For the ultimate insight into the development of SUPERHOT and its design decisions. Guided tours through the exhibition by the Game Director Piotr Iwanicki himself, supported by the curator of the exhibition Csongor Baranyai. Complementing the exhibited versions by background information, secrets and anecdotes.

The tours are a part of Devolution #4: SUPERHOT, a cooperation between Devolution, A MAZE. / Berlin 2018, SUPERHOT Team and Game Design // UE.

Artists
avatar for Csongor Baranyai

Csongor Baranyai

Game and narrative designer Csongor Baranyai has more than 10 years of experience in the game and interactive media industry. He studied film and television dramaturgy/ script writing at the Hochschule für Film und Fernsehen (HFF) in Potsdam/ Babelsberg. He has worked as game designer and conceptioner for several companies as a contracted employee. Since 2008 he has worked on various projects as freelancing game designer, narrative designer and consultant for game developers, transmedia projects and artists, as well as miscellaneous personal projects. Since 2009 he has been lecturer for game & system design, interactive narration and transmedia at several institutions. He started working as Professor for... Read More →
avatar for Piotr Iwanicki

Piotr Iwanicki

Piotr Iwanicki is a game designer and studio lead responsible for SUPERHOT. He started his career developing games for flash portals and his projects slowly grew and became more visible. He started SUPERHOT as a game jam project and as the game gained recognition, Piotr transform... Read More →


Friday April 27, 2018 17:00 - 18:00
Basement

17:30

Paloma Dawkins: The making of Museum of Symmetry
Spoiler: it wasn't easy, but it was very fun.

An absurdist mind-and-body romp through the highest clouds to the ocean deep, Museum of Symmetry is the explosive feel-good alter-universe of cartoonist and animator Paloma Dawkins—a room-scale VR experience with 2D animation in a 3D playground.

Artists
avatar for Paloma Dawkins

Paloma Dawkins

Paloma Dawkins is a Canadian cartoonist working with virtual reality and videogames as mediums for psychedelic landscape art. Dawkins work disrupts conventional game storytelling to take players on an absurdist romp through the highest clouds to the ocean deep.


Friday April 27, 2018 17:30 - 18:00
Stage 2

18:00

Screening: "Art, Games, Politics" by Willie Schumann (Premiere) + "Output" by Miguel Alva (German Premiere)
"Art, Games, Politics" by Willie Schumann

8 countries, 8 games jams featuring not only programmers and game developers but artists and creatives as well. Celebrating their diversity they created games exploring the fields of art, games and politics. The documentary film about the project ART GAMES will officially premiere at A MAZE. Festival. It features highlights of these game jams all over the world, while exploring the mind-sets of the game creators.

Mexico, Korea, USA, Indonesia, Brazil, Russia, Greece, Thailand
English surtitles

- - - - -

"Output" by Miguel Alva

A manifesto about computer arts and games. Well, it is not really a manifesto but interesting archive material for the future. 50 years from now and then.

Filmed during A MAZE. / Berlin from April 23rd till 28th 2017
to be viewed by April 2067.

Produced by: Screen Implosion
http://outputdoc.com/
http://screenimplosion.com/


Artists
avatar for Miguel Alva

Miguel Alva

Miguel Alva is an expert in video games stored in cassettes. He also has experience in game development acquired in major studios around Europe. He owns the games label Screen Implosion.


Friday April 27, 2018 18:00 - 19:00
Stage 2

20:00

A MAZE. / Berlin 2018 Award Ceremony – hosted by Tim Rogers
And the winners are... 

Artists
avatar for Leena Kejriwal

Leena Kejriwal

Photographer/installation artist. Her work reflected a preoccupation with human-trafficking and finds a new language in the public artwork MISSING. Her brainchild, the MISSING campaign leverages art and technology for social change through initiatives like street-art stencils and... Read More →
avatar for Jack King-Spooner

Jack King-Spooner

Jack King-Spooner is a Scottish artist who seeks the best medium to convey an idea. His game-works often disregard conventions and instead create novel, unorthodox experiences.
avatar for Sarah Northway

Sarah Northway

Sarah is the creator of the Rebuild strategy series, and a programmer and designer on Fantastic Contraption VR. She spent 5 years traveling the world with her husband and making indie games in remote places, and now explores the worlds inside her Vive.
avatar for Tim Rogers

Tim Rogers

Tim Rogers is the co-founder of Action Button Entertainment and the designer and director of VIDEOBALL, a game which made no money. He makes videos for Kotaku Dot Com and will publish a novel ("Chronicle of a Tennis Monster") soon.
avatar for Peggy Schoenegge

Peggy Schoenegge

Peggy Schoenegge studied art history at Humboldt University and Technische University in Berlin. Since 2016 she is a curator and project manager at peer to space. Amongst others she assisted realizing the VR exhibitions The Unframed World, Reset III and Virtual Reality and curate... Read More →
avatar for Robert Yang

Robert Yang

Robert Yang makes surprisingly popular games about gay culture and intimacy -- he is most known for his historical bathroom sex simulator The Tearoom and his male shower simulator Rinse and Repeat, and his gay sex triptych Radiator 2 has over 150,000 users on Steam. He is current... Read More →


Friday April 27, 2018 20:00 - 22:00
Stage 1

21:00

Ed, Not Sheeran
Friday April 27, 2018 21:00 - 23:30
Garden

22:00

KuonaKonna
Friday April 27, 2018 22:00 - 23:00
Club

23:00

CatNapp
Friday April 27, 2018 23:00 - Saturday April 28, 2018 00:00
Club

00:00

Chipzel
Saturday April 28, 2018 00:00 - 01:00
Club

01:00

Mr Manic
Saturday April 28, 2018 01:00 - 02:00
Club

02:00

Meduusa
Saturday April 28, 2018 02:00 - 03:00
Club
 
Saturday, April 28
 

11:00

Doors & festival pass pick up
Saturday April 28, 2018 11:00 - 11:30
Urban Spree

12:00

Open discussion: Videogame Censorship in Germany: Kai Bodensiek, Marie Berthoumieu, Vit Sisler – hosted by Marcus Richter
The German criminal code rightly prohibits the display of unconstitutional content with the exception to “further civil enlightenment, to avert unconstitutional aims, to promote art or science, research or teaching”. Video games, unlike film and other forms of art, are however excluded from this definition. As a result, video games like Attentat 1942, a nominee for the A MAZE. Awards 2018 cannot be sold or displayed in Germany.

The open discussion about video game censorship in Germany will discuss the implications of §86 of the German criminal code and subsequent (mis)rulings of German courts for video games. What role can video games carry to "further civil enlightenment, to avert unconstitutional aims, to promote art or science, research or teaching"?

Saturday April 28, 2018 12:00 - 13:00
Stage 2

12:00

Claire Morley & Mark Wonnacott: Building Small Adventures with Bitsy
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


- - - - -

In this workshop we will introduce the free web-based tool Bitsy, give a brief tour through it, and then be on hand to help out as you experiment with using it. Bitsy is great for making small narrative adventures with a tile-based pixel-art aesthetic, and no knowledge of coding required. It's designed to accessible for any skill level within game development, including absolute beginners, and for making a short game within a few hours - perfect for a game jam!

We suggest you check out this handout if you want to already start learning about it.

Intended audience: People with any level of skill in game development (beginners included!) who want to try out a new tool for making games.

Requirements: None.

Tools participants should bring
: Just a laptop.


Artists
avatar for Claire Morley

Claire Morley

Claire is a self-taught programmer and artist outside of her day job as a SQL developer, and has been making games in her spare time for most of her life. She is also passionate about helping others do so by organising game jams and workshops around Bristol, where she is based.
avatar for Mark Wonnacott

Mark Wonnacott

digital toolmaker, tinkerer, and bitsy enthusiast. now dabbling in electronics.


Saturday April 28, 2018 12:00 - 14:00
Stage 1

12:00

Jonas Bohatsch & Josef Who?: Games for Turntables – A vinylOS Workshop
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


- - - - -

Interested in making a small project on A MAZE. Berlin  / 2017 Audience Award Winner vinylOS?

Jonas and Josef - the creators of vinylOS - will guide you through the process of making a game for the turntable console. Test your game design muscles & brains and see what you can make for it’s circular playingfield and how it’s input limitations can boost your creativity.

We will provide participants with the brand new vinylOS framework for Unity3D, so you can develop on your Computer.

We will also setup a test station where you can try out your game design concepts on the actual turntable hardware.

http://vinylos.io/about

Intended audience: 
Everyone who is interested in experimenting with making a game on a turntable console.  People that are interested in making fun stuff on an experimental platform. Humans interested in alt.ctrl games. Participants of the Game Jam who want to build on vinylOS for the jam.

Requirements: 
Basics of Unity3D.

Tools participants should bring: 
Bring your laptop with Unity 2017 pre-installed.

Artists
avatar for Jonas Bo

Jonas Bo

Jonas Bohatsch studied Experimental Music at the University of Performing Arts, Vienna, which instantly led to a total breakdown of his own musical activity.After finishing his studies he went to Canada where he sold a loot of oranges and planted a loooot of trees. He then (for s... Read More →
avatar for Josef Who?

Josef Who?

Josef Who? studied Architecture in Vienna in Berlin. He is closely associated with Viennese Indie studio Broken Rules, works at digital game culture hub Subotron and curates the gaming art events zamSpielen. His most recent works include CHESTO - At the Checkout, Parley Who Verti... Read More →



Saturday April 28, 2018 12:00 - 15:00
Stage 1

12:00

Stuart Lilford: PaperJam 2018: Making Paper-based Games
This is one of the 3 game-making workshops that will be running alongside the Berlin Mini  Game Jam. We recommend joining at 12:00 for the game jam info speech and theme voting, and to meet the other participants. Once the jam kicks off at 13:00, those who want to take part to the workshop will move to a different space. Once the workshop is over, you're welcome to go back to the game jam.

Please note that spots for the workshop will be assigned on a first-come first-served basis.


- - - - -

PaperJam is a workshop in which the aim is to create a playable game using just ONE sheet of paper. No coding experience required! Just grab a sheet of paper and get designing. Work as a team, work on your own, make one game, make multiple games, it's totally up to you!

There are some rules, but you don't have to follow them if you don't want to:
- Games should use only one sheet of paper, but BOTH sides CAN be used. The reverse side of the paper could be used for instructions for the game, but you don't have to do this).
- You are allowed to require players to do anything with the paper (fold it, tear it, write on it, throw it, anything) You can even include additional objects such as the use of dice or coin toss (if you have these to hand).
- Games can be single player or multiplayer. Multiplayer games could allow multiple copies of the same sheet for each player or have all players gathered around one sheet.

Ideas could include: Printable Mazes, Logic Puzzles, Crack the Code, Story/Narrative/Role-Playing Games, Printable Jigsaws, Printable 'Pin the tail on the thing', Bingo, Origami, Mastermind, Connect the dots, Word Searches, Crosswords, Printable Card Games, Printable Board Games, there's lots you can do with just one sheet of paper!
Use Twitter Hashtag #PaperJam2018 and share your PaperJam game with the world!

Intended audience: Everyone.

Requirements: 
Bring with you an open mind and some creativity and get ready to make some paper based games.

Tools participants should bring: 
You don't need to bring anything with you or have any prior knowledge or experience with making games. If you wanted you could bring your own art supplies, but you don't have to. If you plan on using any special objects such as dice or coins, then maybe bring these along, but again you don't have to do this if you don't plan on using them.

Artists
avatar for Stuart Lilford

Stuart Lilford

Stuart Lilford is an Award-Winning Game Designer and educator in Games.  After working in AAA and independent studios, Stuart now tinkers with smaller game engines as well as organising and taking part in game jams. Game Design students from The Sheffield College will accompany... Read More →


Saturday April 28, 2018 12:00 - 15:00
Stage 1

12:00

Berlin Mini Game Jam – A MAZE. Edition
The game jam is free to attend, you only have to register by getting a free ticket here. However, it's important to know that having a ticket for the Berlin Mini Game Jam does NOT give you entry to other events in the festival; you need a festival ticket or a day pass for A MAZE.

There will be three game-making workshops running alongside the game jam, to give the opportunity to everyone to make a game: 1PaperJam (all levels, no computer required) 2Bitsy (all levels, computer required) 3. vinylOS (knowledge of Unity3D basics and computer required). 

- - - - -

It's time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.

Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don't worry if you don't know anybody yet: You're quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.

See you at the jam!

Schedule:
12:00 Doors open, get to know people
12:20 Vote on themes via http://vote.berlinminijam.de/
12:40 Info speech & theme announcement
13:00 Jam Starts
21:00 End presentations start
22:00 Socialize & play games

Saturday April 28, 2018 12:00 - 22:00
Stage 1

12:00

Game Exhibition
Saturday April 28, 2018 12:00 - Sunday April 29, 2018 01:00
Gallery

13:30

Jesse Darling & Christian Kokott: Making Bardo – a collaborative stroll through the algorithmic underworld
In partnership with A MAZE. and the Volksbühne, we created a narrative game set in a machine learning powered underworld. And we will talk about how that is going!

Artists
avatar for Christian Kokott

Christian Kokott

After forging his programming skills in traditional software and game development, Christian moved to Berlin to find things that matter.Nowadays doing installations and thinking out loud.


Saturday April 28, 2018 13:30 - 14:00
Stage 2

14:00

Limpho Moeti: Video Games as a Subversive Art
This talk is about the ways in which the indie dev scene in video games push the boundaries of the medium of video games in various ways. I'll be focusing in the ways in which our games subvert the expectations of players both narratively and structurally and why is not only a good thing, but an important thing as well.

Artists
avatar for Limpho Moeti

Limpho Moeti

A young creative trying to find her space in the game dev world. Current Admin Systems Specialist at Free Lives (prefers the title Minister without Portfolio). Super Villain in name only.


Saturday April 28, 2018 14:00 - 14:30
Stage 2

15:00

Lyndsey Jane Moulds: Future-proofing 101: How to Preserve Your Game
Have you ever lovingly crafted a video game, only to find it later rendered unplayable by an operating system or browser update? Predicting how software dependencies outside your control will change is tricky. However, there are ways you can mitigate the risk of not having a playable build of your game. This talk will discuss best practices for future-proofing your game, plus some approaches for attempting to resurrect your oldest and dustiest projects.

Artists
avatar for Lyndsey Jane Moulds

Lyndsey Jane Moulds

Lyndsey Jane Moulds is a programmer, writer, and researcher interested in interactive fiction, procedural generation, and general weird internet stuff. She works at Rhizome, where she is paid to attempt to run Internet Explorer 6 on platforms not at all designed to run Internet E... Read More →


Saturday April 28, 2018 15:00 - 15:30
Stage 2

15:00

Chipzel: Playing With Chips – An Introduction to LSDJ
Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.


- - - - -

I’ll be walking you through the process of writing music using LSDJ. LSDJ is a very powerful little tracker program for Gameboy, which you can also easily run it on your PC or laptop. We’ll start with some demonstrations of what the program is capable of and work our way into the basics of project management, navigation, creating our first instrument and onto creating some musical sequences.

LSDJ is very accessible and extremely fun to experiment with. By the end of this workshop I hope to leave you with all the knowledge that you need to start making some noise.

Intended audience: Anyone!

Requirements:

- Note-taking tools.
- If you have a Gameboy & a copy of LSDJ, by all means feel free to bring them along.
- If you’re bringing a laptop, grab a Gameboy emulator (I would recommend bgb) & donate to download the LSDJ ROM at http://www.littlesounddj.com/lsd/index.php (you might want to consider bringing a USB gamepad as well)
- Please bring headphones if you wish to follow along!

Otherwise feel free to just come along and listen to some bleep bloop creation.

Tools participants should bring: None.

Saturday April 28, 2018 15:00 - 17:00
Club

15:00

Curious Kids Area – workshops for kids aged 6-12, hosted by Svenja Anhut, Sarah Wölker, Cäcilia Eming (in English and German)
Discover the world of robots, programming and creating games! For kids aged 6-12, but we also welcome people of any age who are interested in using digital tools in education.
Workshop led by Svenja Anhut (Game Design and Media Education), Sarah Wölker (Artist and Media Education), and Cäcilia Eming (Teacher).

- - - -

Entdeckt die Welt der Roboter, des Programmierens und der Spieleentwicklung. Für Kinder von 6 bis 12 Jahren und alle, die an digitalen Werkzeuge in der Bildung interessiert sind.
Workshopleitung: Svenja Anhut (Gamedesignerin und Medienpädagogin) , Sarah Wölker (Künstlerin und Medienpädagogin) und Cäcilia Eming (Pädagogin).

Saturday April 28, 2018 15:00 - 18:00
Gallery

15:30

Ben Rausch: The Shape Of Punk To Come
“The Shape Of Punk To Come” is a love letter to the future of disruptive pop culture and revolutionary entertainment. 


Arguing that, while rock/ punk/ DIY music acted as the most defiant media of the 20th century, with the passing of time, punk music is no longer the subversive force it once was. If punk is dead, in it’s wake, we need a new noise. We need a fresh tip of the spear of change, thrust into the heart of a stagnant old world. The Shape Of Punk To Come.



While acknowledging both the renegade creators that shaped video game history, as well as the many artists actively re-inventing games today, The Shape Of Punk To Come focuses heavily on the future. A future where small groups of passionate misfits and outsiders band together, imagining and manifesting better worlds through games.


The Shape Of Punk To Come was originally delivered at A MAZE./ Johannesburg 2015, immediately becoming a living manifesto for my own game punk band, Team Lazerbeam.  For it’s European debut, the A MAZE./ Berlin edition of the talk will include reflections on how the talk informed our work as Team Lazerbeam, and assert why, in 2018, radical games are more important than ever.

Artists
avatar for Ben Rausch

Ben Rausch

Hailing from Cape Town, South Africa, Ben is a game dev, animator, illustrator, DJ, VJ, cat-buddy & cool bio writer. He makes cute, surreal things with game punk band Team Lazerbeam, & throws alternative games parties with Super Friendship Arcade.


Saturday April 28, 2018 15:30 - 16:00
Stage 2

16:00

Scrambleshake18.1
Scrambleshake18.1 is a low-key eggs’n’chill event that involves scrambled eggs & unconference.
We hijack events for sharing our eggsperiences. You give short talks, workshops, open discussions, etc.

Scramblehshake18.1 will take place on Sat 28 april 4-7pm at urban spree (A MAZE. entrance ticket required).

Scramblehshake18.1 welcomes your unconference pitches! The unconf schedule will be made on site (i.e. We employ the 'come and find your spot for your thing!' system) but feel free to share your pitches here to get ready for eggs.

www.scrambleshake.com

Saturday April 28, 2018 16:00 - 19:00
Stage 2

20:00

Mount Venus
Saturday April 28, 2018 20:00 - 21:00
Club

21:00

Funny = TRUE: Stand-Up Comedy with Elie Abraham, Jerry Belich, Ahmed Elgoni, Zuzanna Buchowska, Limpho Moeti
A MAZE. is proud to present the first installment of Elie Abraham's "Funny = TRUE", a stand-up comedy show where every comedian is also a game developer. Join us for laughs and disasters with Elie Abraham, Jerry Belich, Ahmed Elgoni, Zuzanna Buchowska, and Limpho Moeti.

Artists
avatar for Elie Abraham

Elie Abraham

Elie Abraham is a composer, sound designer, voice actor, and unyielding game jammer who holds the world record for Most Games Soundtracked at a Single Game Jam (17). Elie also works as an escape designer and was a part of the 13-hour Murder on the Orient Express-themed escape tha... Read More →
avatar for Jerry Belich

Jerry Belich

Jerry teaches game design as a professor to pretend he is in any way professional. Most other mornings he quickly checks the softness of all his shirts to decide on which would be most soothing for the days work designing alternative controllers, strange digital games, and escape... Read More →
avatar for Zuzanna Buchowska

Zuzanna Buchowska

Zuza doesn't really play video games, but for some reason is getting a master's in game design. Some of their favourite things about this world include dinosaurs, folk tales, long political rants, and big butts. They find themselves in the "clumsy comedy" genre, laughing at all t... Read More →
avatar for Ahmed Elgoni

Ahmed Elgoni

Ahmed is a computer sorceror famous for his ability to fail repeatedly and still laugh about it. He's also known to give excellent high fives.
avatar for Limpho Moeti

Limpho Moeti

A young creative trying to find her space in the game dev world. Current Admin Systems Specialist at Free Lives (prefers the title Minister without Portfolio). Super Villain in name only.


Saturday April 28, 2018 21:00 - 22:00
Club

21:00

Mariam Zakarian: Tea with Amaryllis – an artistic ritual in The Dream Room
"Tea with Amaryllis" is a participatory art piece functioning like a cleansing ritual. It relies on the audience to give up a very personal piece of themselves. It's about trust and vulnerability, and about the age-old wisdom that formulating and expressing pain may lessen it.

In the ritual you are asked to think of a memory, feeling or thought that is painful to you. You decide how big or small. No one will see the answer.
You write it down in 1 sentence and put it into a black teapot, thereby symbolically discarding it forever.

This collection of discarded words then becomes an ingredient for a special tea, that will be fed to one of my Amaryllis flowers.
Nature is very good at converting pain to beauty.
With this little ritual, we hope to do the same.

Artists
avatar for Mariam Zakarian

Mariam Zakarian

Mariam Zakarian is an Armenian virtual reality artist based in Denmark.She is the creator of one of the first Danish VR artworks, Amaryllis VR, which deals with uniquely human concepts such as mortality, physicality and spirituality channeled through the cutting-edge digital med... Read More →


Saturday April 28, 2018 21:00 - Sunday April 29, 2018 00:00
Dream Room

22:00

Adam Hay
Saturday April 28, 2018 22:00 - 23:00
Club

23:00

Ben Rausch
Artists
avatar for Ben Rausch

Ben Rausch

Hailing from Cape Town, South Africa, Ben is a game dev, animator, illustrator, DJ, VJ, cat-buddy & cool bio writer. He makes cute, surreal things with game punk band Team Lazerbeam, & throws alternative games parties with Super Friendship Arcade.


Saturday April 28, 2018 23:00 - Sunday April 29, 2018 00:00
Club

00:00

Infecticide
Sunday April 29, 2018 00:00 - 01:00
Club

01:00

Tout est Beau
Sunday April 29, 2018 01:00 - 02:00
Club

02:00

DJ Storno
Sunday April 29, 2018 02:00 - 03:00
Club
 
Sunday, April 29
 

12:00

Game Exhibition
Sunday April 29, 2018 12:00 - 18:00
Gallery