The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.
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Thursday, April 26 • 13:00 - 15:00
Ciro Continisio (Unity): Art and Technology Collide: Creating Original Shaders with Unity's ShaderGraph

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Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

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The best effects in games are created using shaders. Holograms, dissolve effects, funky styles or generative art. You can even make logos :)When you control shaders, you control the visuals of your game. And with the arrival of ShaderGraph, finally you can create your own without writing a line of code and let free your artistic vision.In this workshop, we will go through the basics of ShaderGraph and some of the main nodes. After a brief explanation, we will go hands-on and you will get to create your own shader effect. You can come up with an idea for an effect, or follow one of the pre-made challenges that we have prepared for you.

Intended audience: 
Artists and developers with an artistic mindset.

Just a basic knowledge of Unity (GameObjects, assets, etc.) and how to navigate its interface. You can learn the basics with the in-editor Interactive Tutorials (more info here). No programming knowledge is required.

Tools participants should bring:
A computer with Unity 2018.1 installed, and a mouse (for your own sake!). Having graphic software and/or graphic tablets to make textures is a plus, but not necessary.

avatar for Ciro Continisio

Ciro Continisio

Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices,  but you'll... Read More →

Thursday April 26, 2018 13:00 - 15:00 CEST