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Friday, April 27 • 13:00 - 14:00
Devolution of SUPERHOT – Piotr Iwanicki in conversation with Sos Sosowski

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An in-depth interview with Piotr Iwanicki about the development of SUPERHOT, conducted by Sos Sosowski. How to break out of the FPS genre and evolve a game into success? How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certain features evolved into their final version?

The conversation is a part of Devolution #4: SUPERHOT, a cooperation between Devolution, A MAZE. / Berlin 2018, SUPERHOT Team and Game Design // UE.

avatar for Piotr Iwanicki

Piotr Iwanicki

Piotr Iwanicki is a game designer and studio lead responsible for SUPERHOT. He started his career developing games for flash portals and his projects slowly grew and became more visible. He started SUPERHOT as a game jam project and as the game gained recognition, Piotr transformed... Read More →
avatar for Sos Sosowski

Sos Sosowski

Mad scientist of video games, creator of McPixel, Thelemite and million other games nobody ever heard of. Currently working on Mosh Pit Simulator

Friday April 27, 2018 13:00 - 14:00 CEST
Stage 1