The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.
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Thursday, April 26 • 16:30 - 18:00
Hyper Talks: Anya Combs, Claudia Miranda, Christina Chrysanthopoulou, Claire Morley, Jazz Mickle, Hannah Nicklin, Malena Klaus, Miguel Alva, Natalie Clayton, Xalavier Nelson Jr. + surprise speaker – hosted by Lorenzo Pilia

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Hyper Talks are short and fun 5 minute knowledge-injections. Ten speakers (+ a special surprise one) will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is hosted by A MAZE. / Berlin programme manager Lorenzo Pilia.

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Anya Combs: 15 of My Favorite Flash Games
I am the former Developer Relations person at AddictingGames. Here are 15 of my favorite flash games.

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Claudia Miranda: How will you know when it is done?
A talk about her experience creating a VR environment / art piece that helped her understand her own use of disassociation as a coping mechanism.

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Christina Chrysanthopoulou: On Art and Virtual Reality
A short talk about the added value that virtual reality offers to interactive works of art and a brief presentation of such paradigms.

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Claire Morley: Accessible creative expression through small tools
Getting started with game development can be daunting, time-consuming, and inaccessible. I taught myself to code and use Unity over a number of years but started using 'small' tools like Bitsy and Flatpack last year, and have found that I am able to use them to articulate and complete my game ideas in a much more realistic time/energy-frame!

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Jazz Mickle: An Alternate History Of Game Development
With 20 years of modding history and progress, with relatively little interaction with other fields, the work coming out of the Doom community has creating completely unique takes on design and technical progress. Here's how it changed my outlook on Everything.

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Hannah Nicklin: N+1, bikes in games
An in depth analysis of bikes in games which are not about bikes but that contain them. By someone who likes bikes. And makes games.

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Malena Klaus: Kickstarted intimacy – Designing intimate spaces for strangers
Are you sick of having the same small talk conversations all the time? Are you craving real, deep connections instead? So were we!That is why we designed "Blanket Space", an analogue, 3-player experience which aims to create intimate, respectful connections between total strangers. And it works!This talk describes how we designed for intimacy, how emotionally straining the process was and how beneficial the outcome.

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Miguel Alva: Future II. Mapping reality.
A hyper explanation of Output, a documentary on games and interactive art designed for screening in 2067.

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Natalie Clayton: Small Train Dreams
A year ago this week, I released my own take on the queer artgame / first person walker genres.
Let's talk about how working alongside tight limitations helped me dream small.

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Xalavier Nelson Jr.: How To Run a Billy Ocean LARP on the Last Day of GDC Without Dying
Interested in how social dynamics and physical presence can affect the games you create? Narrative designer and PC Gamer columnist Xalavier Nelson Jr. walks you through the 5 fundamentals of social role-play and game design, using a real-world example from GDC 2018.

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Miguel Alva

Miguel Alva is an expert in video games stored in cassettes. He also has experience in game development acquired in major studios around Europe. He owns the games label Screen Implosion.
avatar for Christina Chrysanthopoulou

Christina Chrysanthopoulou

Christina Chrysanthopoulou was born in Athens, Greece in 1986. She is an architect engineer and holds a Master's degree on "Art and Virtual Reality", a collaboration between the Athens School of Fine Arts and the Paris 8 University. She has several publications in conferences such... Read More →
avatar for Natalie Clayton

Natalie Clayton

Natalie Clayton is a journalist and small game maker, working out of Scotland. She lives, sleeps and tweets in a cold shed, clutching at a coffee obsession. Her work can be found on PCGamesN, Polygon, Eurogamer and more, and she sometimes releases tiny games on Patreon and Itch.
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Anya Combs

Anya is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. When she’s not doing games stuff she plays the saxophone in a disco, punk, brass band.
avatar for Xalavier Nelson Jr.

Xalavier Nelson Jr.

Xalavier Nelson Jr. is a freelance game developer specializing in writing and narrative design, as well as a columnist for PC Gamer magazine. He's currently working on a number of Secret Projects, as well as the upcoming Hypnospace Outlaw, and an accessible, free tabletop ruleset... Read More →
avatar for Malena Klaus

Malena Klaus

Malena Klaus became a game developer to fulfil a lifelong desire to invent things. She is wrote her master thesis in game technology at the IT University Copenhagen, in cooperation with UsTwo, worked there for a while. Currently she is travelling and continues to invent worlds, stories... Read More →
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Jazz Mickle

Revolutionary composer and video game developer.
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Claudia Miranda

Claudia is a Mexican new media artist living in Oakland CA.
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Claire Morley

Claire is a self-taught programmer and artist outside of her day job as a SQL developer, and has been making games in her spare time for most of her life. She is also passionate about helping others do so by organising game jams and workshops around Bristol, where she is based.
avatar for Hannah Nicklin

Hannah Nicklin

Writer, game/narrative designer & producer working at the confluence of performance, writing, activism & game design for the past 10 years. She has a PhD in games influenced theatre/theatre influenced games. She makes works of playful art that find the best way to ask people to engage... Read More →
avatar for Lorenzo Pilia

Lorenzo Pilia

Programme manager for A MAZE. / Berlin festival. Also founder of BerlinGameScene.com, organiser of Talk & Play, producer at Maschinen-Mensch (Curious Expedition 2) and outreach manager for Codecks, the project management tool for game developers. Member of the Saftladen Indie Game... Read More →

Thursday April 26, 2018 16:30 - 18:00 CEST
Stage 1