The schedule is now final! There might still be some minor changes, but we’ll try to keep them to a minimum. A note regarding the location: the entire festival will take place at Urban Spree this year. Get your ticket for the festival now.
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Friday, April 27 • 14:50 - 16:50
Hannah Nicklin: How to Begin: Creative frameworks to help you start narrative-driven puzzle design, and content-led game design thinking

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Online registration is *not* required to attend this workshop. Spots will be assigned on a first-come first-served basis, so make sure to be at the workshop location at least 20 minutes before the starting time.

Some workshops have special requirements: make sure to read the description and bring what’s needed.

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From very early on in my career as a writer/narrative designer I was introduced to the importance of building tools for thinking with. The difference between an amateur and professional as far as I can see is: deadlines, and developing strategies for working to them. This workshop is an introduction to two key tools I have developed for beginning thinking.You have an idea, an image, a feeling you want to express through a game - how do you start to think about what that looks like?You want to design puzzles which express your character progression, story, and narrative universe - how do you begin?If you come along to my workshop, I’ll take you through these two strategies for thinking, and also encourage you to think more about the role tools for beginning can play in your own practice..

Intended audience: 
Have you ever stared at a blank page for way too long? Have you ever put off starting a thing because the idea of having to start is the worst thing? Part of the practice of any design or art form is developing a set of tools which help you navigate your creative practice: How to Begin will take you through 2 of the tools for thinking that Hannah has developed in narrative and game design to begin design thinking.

Accessible for everyone interested in experimental and contemporary narrative and game design practices, no previous experience necessary.

Tools participants should bring:
Pen & paper.

avatar for Hannah Nicklin

Hannah Nicklin

Writer, game/narrative designer & producer working at the confluence of performance, writing, activism & game design for the past 10 years. She has a PhD in games influenced theatre/theatre influenced games. She makes works of playful art that find the best way to ask people to engage... Read More →

Friday April 27, 2018 14:50 - 16:50 CEST
Workshop Room